wrm - drivin´ |
wrm
orchestral/idm/deep/liquid/experi/mental
 

Registration Date: 13-09-2006
Posts: 465
Helpfulness rating:
 |
|
|
21-11-2006 14:14 |
|
|
cynik
Cp6uja
  
Registration Date: 15-03-2005
Posts: 5,646
Helpfulness rating:
 |
|
I'd play that intro sound octaves up so that when it drops it does with more impact
drums sound a bit too lofi
in fact your efforts are evident but it needs some more work on the sounds.
the bass sound is a bit dull and fruity loops in my opinnion.
atmo soudns could do with some reverbation. try to put them in the background where they belong
this could turn good if you work on it some more
__ https://soundcloud.com/tsai-vidro-voves
|
|
23-11-2006 07:29 |
|
|
lokius
Producer
Registration Date: 15-08-2006
Posts: 61
Helpfulness rating:
 |
|
yo
bass needs more bass
i was waiting till it dropped, but then it realised it already did....?
there are good things about this track,. but im too lazy to right them now....
chin up
|
|
24-11-2006 09:11 |
|
|
n8teman15
Producer
Registration Date: 16-06-2005
Posts: 64
Helpfulness rating:
 |
|
nasty drums cud wiv changin more like the bouncyness heard lots like it really like the low tones n motorbike buzzin sound
__ Da stix
|
|
01-12-2006 13:02 |
|
|
Rudeone
love & light
  

Registration Date: 15-10-2005
Posts: 926
Helpfulness rating:
 |
|
beat needs to be more up front and would do good with some ghostnotes and some more hi end. gets repetitive pretty fast. id equalize the mid different, takes too much space imo
__ MySpace
|
|
01-12-2006 14:55 |
|
|
|