Using too many VST??? |
Philthy McNasty
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I have a question I am having the clicking and popping sound and then it drops out it is there a possibility that I am using way to VST for one tune. I am using doubleglitch on 5 seperate tracks, and 3 are synths and right when they start to play it drops out. WTF. I have made 6 tunes now and never had this problem but I also have never tried to make a tune this intense and complex. Please HELP!
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14-08-2006 21:23 |
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D2o
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14-08-2006 21:35 |
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Philthy McNasty
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A piece.....I am going to get a new one tonite probably. Is there one that can work on anything I throw at it. But its a Creative Ensoniq PCI 128.....which I know sucks.
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14-08-2006 21:38 |
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D2o
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14-08-2006 21:42 |
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Friscko
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14-08-2006 22:58 |
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Philthy McNasty
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Nah the more I read into it the more I am seeing that if I am going to use 5 vst on one track, then I have to do them seperately then render them to a new track, over and over. Until I get a new Hi-FX sound card. Its all good I figured it out for tis tune so I am posting it now.
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14-08-2006 23:18 |
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Muad'Dib
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You are getting all wrong.
Firstly, you HAVE to increase the buffer size. If ya working in FL, go to options -> audio settings and set the buffer size.
Also, get yourself ASIO drivers, as they have the lowerst possible latency without any buffer problems achieved.
There exist DSP (digital signal processing) audio interfaces (audio cards) which have their own processor dedicated on calculating effects and stuff so you don't have to utilise your CPU. If you take one of those cards, you will have less CPU usage and thus less cracks.
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15-08-2006 00:02 |
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Philthy McNasty
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quote: |
Originally posted by Muad'Dib
You are getting all wrong.
Firstly, you HAVE to increase the buffer size. If ya working in FL, go to options -> audio settings and set the buffer size.
Also, get yourself ASIO drivers, as they have the lowerst possible latency without any buffer problems achieved.
There exist DSP (digital signal processing) audio interfaces (audio cards) which have their own processor dedicated on calculating effects and stuff so you don't have to utilise your CPU. If you take one of those cards, you will have less CPU usage and thus less cracks.
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I use AcidPro, and I tried that increasing the buffer size, decreasing it. Increasing sample rate decreasing it nothing worked. So I am convinced its my shit sound card. If you know a sure way to fix it in AcidPro you will be saving me $200....and that would be much appreciated
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15-08-2006 00:57 |
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Dave_Akuma
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is there a specific reason why you aren't just bouncing down each track and re-loading it as audio? using too many vst's is just taxing your cpu...some vst's on their own are cpu-hogs...using several at once will just be a nightmare...
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15-08-2006 02:38 |
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Philthy McNasty
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For instance. I on my synth & bassline I am using Reverb, Delay, DoubleGlitch, and Punch VST my synth and bassline are synched and EQ so they run perfectly together, but in those two tracks I have 8 VST not to mention the other 10 I have on seperate samples. My processor and memory are more than adequate, so the only thing I can think it could be is my shit sound card. The 40 different sample rates I tried and buffering rates, didnt do the trick, and the tune is just to sick for me to just trash it and use less VST. I dunno, I need a better soundcard anyways, but if it doesnt fix it. I fucked, and a good tune will go to waste.
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15-08-2006 03:06 |
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Muad'Dib
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The thing is that the soundcard has nothing to do with the glitches because it doesn't compute anything, it just creates sounds. Rendering to wav will definitely help, but you loose flexibility... juz like in FruityLoops... render the things that you won't be tweaking anymore, and you will get fair got amound of CPU power to use for those VSTs.
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15-08-2006 04:18 |
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boot
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Yeah i agree with the above tips to bounce your tracks to audio. Save a copy of the project before you do this, make sure that the levels are all correct, usually leave about 3db head room for later processing, and if you are running things to group tracks make sure you have the fx on them off cos otherwise you risk doubling up fx when you send them back there, which could be a good or bad thing (usually bad, especially if your using compression or eq!). You can always save your presets for later recall if you fuck up the sound in audio as well. Once i started bouncing to audio i had FAR less problems with cpu, and much more room for creating a good mixdown at the end (if you're running ten zilion fx and vsti, then when you come to mixdown it'll turn your cpu to mud!!)
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15-08-2006 06:59 |
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Philthy McNasty
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quote: |
Originally posted by boot
Yeah i agree with the above tips to bounce your tracks to audio. Save a copy of the project before you do this, make sure that the levels are all correct, usually leave about 3db head room for later processing, and if you are running things to group tracks make sure you have the fx on them off cos otherwise you risk doubling up fx when you send them back there, which could be a good or bad thing (usually bad, especially if your using compression or eq!). You can always save your presets for later recall if you fuck up the sound in audio as well. Once i started bouncing to audio i had FAR less problems with cpu, and much more room for creating a good mixdown at the end (if you're running ten zilion fx and vsti, then when you come to mixdown it'll turn your cpu to mud!!) |
Probably bad because my EQ'n and masrtering skills arent up to par yet
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15-08-2006 16:32 |
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Philthy McNasty
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OK I got a Creative X-Fi Xtreme Music sound card today, and it is looking like a wasted $130.00. It didnt do a thing different. PLEASE HELP becuase I am starting to get frustrated beyond belief. I downloaded ASIO4ALL and I am running that as my playback driver, and still nothing. I have fucked with the buffering and everything. WHAT DO I DO!~
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15-08-2006 17:53 |
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TechDiff
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quote: |
Originally posted by iKoN
I am using doubleglitch on 5 seperate tracks, |
I reakon this is the root of your problem since doublegltch relies on using a built in buffer in order to create the skipping and retrigger function. Basically this means that the VST has a small amount of memory which it uses to record either the previous few beats or the current few beats. It uses these for playback during the skipping and stretching modes. Obviously the more instances of the vst you use, the more memory will be required for these buffers. This means that there is less RAM available for your audio tracks. Adjusting your sequencers buffers size probably wont make a difference, and since you cant adjust the size of the buffer on the dblue glitch, there is litle you can do other than getting more/better ram or rendering everything as wav files.
This COULD be the root of your problem, or more likely, its the fact that your using a cheeting shitty VST and your computer, god and your sequencer is punishing you for such a lazy method of adding "variation" onto you track.
I'm sure Ive vented this before, and Im sure there are others who agree with me, the Dblue glitch VST, as funny as it is, is seriously weak. It sounds really dull and life less. If youve heard it once before you can tell it a mile away, Ive heard a load of tracks which have used DBlue glitch and every time it has ruined the track for me. Your far better of working out your own way of tweaking and editing your tunes since this will develop your sound and skills. It is never a good idea to rely on a VST for anything. Imagine that someone who hears your tune and really likes it discovers the VST and realises how easy it is to do exactly the same thing, straight away the magic is lost. Honestly, there are much better ways of doing the same things as Dblue does, and since its a human doing them it wont sound life less, dull and naff.
Sorry to rant..... I just hate these random tweak makers. Shite.
This post has been edited 1 time(s), it was last edited by TechDiff: 15-08-2006 20:00.
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15-08-2006 19:59 |
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Philthy McNasty
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quote: |
Originally posted by TechDiff
quote: |
Originally posted by iKoN
I am using doubleglitch on 5 seperate tracks, |
I reakon this is the root of your problem since doublegltch relies on using a built in buffer in order to create the skipping and retrigger function. Basically this means that the VST has a small amount of memory which it uses to record either the previous few beats or the current few beats. It uses these for playback during the skipping and stretching modes. Obviously the more instances of the vst you use, the more memory will be required for these buffers. This means that there is less RAM available for your audio tracks. Adjusting your sequencers buffers size probably wont make a difference, and since you cant adjust the size of the buffer on the dblue glitch, there is litle you can do other than getting more/better ram or rendering everything as wav files.
This COULD be the root of your problem, or more likely, its the fact that your using a cheeting shitty VST and your computer, god and your sequencer is punishing you for such a lazy method of adding "variation" onto you track.
I'm sure Ive vented this before, and Im sure there are others who agree with me, the Dblue glitch VST, as funny as it is, is seriously weak. It sounds really dull and life less. If youve heard it once before you can tell it a mile away, Ive heard a load of tracks which have used DBlue glitch and every time it has ruined the track for me. Your far better of working out your own way of tweaking and editing your tunes since this will develop your sound and skills. It is never a good idea to rely on a VST for anything. Imagine that someone who hears your tune and really likes it discovers the VST and realises how easy it is to do exactly the same thing, straight away the magic is lost. Honestly, there are much better ways of doing the same things as Dblue does, and since its a human doing them it wont sound life less, dull and naff.
Sorry to rant..... I just hate these random tweak makers. Shite. |
Vent away man.....no harm no foul. I am glad some is telling me how it is. I have only been producing for 3 weeks. And anything anyone tells me i am going to listen to. It is just that the DBL glitch is for a synth that I was using. I wanted to have it as a bassline and a high pitch synth. So they run perfectly together, and you dont get the same sound effect adjusting the EQ and using no VST. Then I have two pads running with it to get the stop tape effect. Which I dont know how to do without the DBLGlitch. But the fucked up thing is I took off the DBL glitch on all tracks, and it still does it. I must be using to much RAM for my songs. Because instead of me working and perfecting one song at a time. I get an idea, and I throw it down. So as of right now I have 8 songs going, and I work on one for a day, then switch. So I am all jumbled. But I when I get an idea I have to throw it down, cause I dont want to lose the......whats the word......mojo
so to speak. Anyways, I am clearing a bunch of shit off of my comp. Such as shitty VSTs that I will never use. I dunno, but the DBL Glitch seemed to be my friend on the first track I did with it, then I got a little carried away I guess. Anyways, thanks for the heads up, u get a ten in my book.
Respect!
iKoN
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15-08-2006 21:01 |
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thechronic
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quote: |
Originally posted by iKoN
quote: |
Originally posted by Dj Jimmy C
whats the spec of your pc?
what sort of soundcard you got? |
2.8 GHz Pent D CPU
3.25 RAM
240 GB of memory.....all that and then I went cheap and just switched out my sound card from my old computer which is a Creative Ensoniq PCI 128 |
How much RAM memory do you have exactly? These numbers are probably not entirely correct.
It is not certain the sound card is the problem, try pressing ctrl-alt-del to open the task manager and look at the graphs when you are using your audio software. If you see that either your CPU maxes out or you use a lot of swap ram the problem is not with the sound card.
The sound card is not at all influenced by the number of VST's you run, those depend purely on the CPU.
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16-08-2006 04:50 |
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Philthy McNasty
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quote: |
Originally posted by thechronic
quote: |
Originally posted by iKoN
quote: |
Originally posted by Dj Jimmy C
whats the spec of your pc?
what sort of soundcard you got? |
2.8 GHz Pent D CPU
3.25 RAM
240 GB of memory.....all that and then I went cheap and just switched out my sound card from my old computer which is a Creative Ensoniq PCI 128 |
How much RAM memory do you have exactly? These numbers are probably not entirely correct.
It is not certain the sound card is the problem, try pressing ctrl-alt-del to open the task manager and look at the graphs when you are using your audio software. If you see that either your CPU maxes out or you use a lot of swap ram the problem is not with the sound card.
The sound card is not at all influenced by the number of VST's you run, those depend purely on the CPU. |
Now I see whats up right when it cuts out my CPU usage is at 64% which probably explains why its cutting out. So what do I do to fix this.
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16-08-2006 09:40 |
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