How to produce a decent reece???  | 
    
   
   
   	 
   
   
   
   
  
 	
  
   
    
     Scud  
      
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      Hello peeps,  
 
 
I have a question, as mentioned in the topic title: how can u produce a decent reece (I don't even know if the spelling is correct  )????  
 
Do u use a sample and put a lot of fx on it or can u use a special synth or something?????  
I know that there must be somebody who knows the trick.......  
 
Thx in advance 
 
 
(example of a reece: concord dawn - morning light )
      
      
      
      
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   03-09-2003 10:59 | 
  
   
     
     
     
     
     
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     Surya  
      
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   03-09-2003 11:21 | 
  
   
     
     
      
     
     
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     CH3M!K 
      
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      big up the bourbon site!!!  
http://www.rah.gq.nu/bourbon/index.html 
 
it's on there too i think, 
 
but anyhow, try to make one, be satisfied, but then please filter it, be original with it, cuz pure 4 note reeces 'komen mijn keel uit'... 
 
another trick... with any synth 
probably the easiest way in the book...) put both osc's on saw, detune them (like 1 -15, the other +15), then you have the basics, then distort, filter, whatever suits you and sounds good... 
 
it takes some practice though, but once you get it, there's a world of possibilities...
      
      
      
      
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   04-09-2003 19:51 | 
  
   
     
     
     
     
     
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     Surya  
      
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  | quote: | 
  
 
  Originally posted by CH3M!K 
another trick... with any synth 
probably the easiest way in the book...) put both osc's on saw, detune them (like 1 -15, the other +15), then you have the basics, then distort, filter, whatever suits you and sounds good... | 
  
  
Yeah, sounds very similar to what I read: layer 2 sawtooths of which one is detuned 3 points. Then put a lowpass filter on it at taste, and then distort n shit.
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   05-09-2003 06:48 | 
  
   
     
     
      
     
     
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     Qbit  
      
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      aight... it's really very simple 
load a synth with 2 or more oscilators, put both on 'saw' (same pitch, really low :p) detune the first one to the left, detune the other one to the right. Then add a distortion, make it ruff but clean... then add an EQ. Here's the cool part; cut the mid frequenties and you'll have a nasty sound! What i mostly do is export that melody to wav, then insert it back and add another EQ, adding some mids... makes it really phat!
      
      
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   14-11-2003 03:31 | 
  
   
     
     
      
     
     
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     Surya  
      
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      Cool. Tnx for the details Qbit!  
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   14-11-2003 12:27 | 
  
   
     
     
      
     
     
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     CH3M!K 
      
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  | quote: | 
  
 
  Originally posted by Qbit 
aight... it's really very simple 
load a synth with 2 or more oscilators, put both on 'saw' (same pitch, really low :p) detune the first one to the left, detune the other one to the right. Then add a distortion, make it ruff but clean... then add an EQ. Here's the cool part; cut the mid frequenties and you'll have a nasty sound! What i mostly do is export that melody to wav, then insert it back and add another EQ, adding some mids... makes it really phat! | 
  
  
 
I sometimes do the same thing with drums, removing some frequencies, adding distortion and filter, and then i boost the frequencies i cutted... Got some nice effects this way
      
      
      
      
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   14-11-2003 18:35 | 
  
   
     
     
     
     
     
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     shard  
      
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      hmmmmmm^^^that sounds kind of interesting.  I gotta try that.  
 
does anyone know how to explain the...science behind it?  I know the difference between the two frequencies is what makes that osciallating sound that changes with the pitch...but that's about it. 
 
also what would you set the phases too?  I understand what a phase is but not how that effects everything....  
      
      
  __ http://shard.netdojo.com/ <mix inside 
      
      
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   20-11-2003 23:51 | 
  
   
     
     
      
     
     
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     CH3M!K 
      
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      the best way to find out imo, is putting up one saw oscilator and listen to the sound it makes, then put up another one that you detune a little, instant phasing effect, and an obvious difference... I don't know what makes this so much nicer to listen to, but the nicest pads arent 1osc either, so i guess the phasing is something that makes sounds *intresting*   
      
      
      
      
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   21-11-2003 10:49 | 
  
   
     
     
     
     
     
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     Surya  
      
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      They sound more intresting coz you can hear that they're more than just one single wave with no harmonics or anything. 
Adding the second wave phattens it up and gives more depth to the sound, making it more intresting. 
Or so I recon  
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   21-11-2003 12:09 | 
  
   
     
     
      
     
     
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     shard  
      
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      right like layer.  but isn't part of the purpose of detuning to create a slightly different wave...and the difference between them creates a greater but slower oscillation...one that changes with the pitch.  So if you play it in the right octave it will make a woh woh woh sound really slow with a low note and fast on a high note...
      
      
  __ http://shard.netdojo.com/ <mix inside 
      
      
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   21-11-2003 20:20 | 
  
   
     
     
      
     
     
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     thechronic  
      
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  | quote: | 
  
 
  Originally posted by CH3M!K 
 
  | quote: | 
  
 
  Originally posted by Qbit 
aight... it's really very simple 
load a synth with 2 or more oscilators, put both on 'saw' (same pitch, really low :p) detune the first one to the left, detune the other one to the right. Then add a distortion, make it ruff but clean... then add an EQ. Here's the cool part; cut the mid frequenties and you'll have a nasty sound! What i mostly do is export that melody to wav, then insert it back and add another EQ, adding some mids... makes it really phat! | 
  
  
 
I sometimes do the same thing with drums, removing some frequencies, adding distortion and filter, and then i boost the frequencies i cutted... Got some nice effects this way | 
  
  
What a strange idea   
  Something I would never come up with   
  Will make it sound dirty alright. I'm going to experiment with this!
      
      
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   22-11-2003 03:51 | 
  
   
     
     
      
     
     
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     Dave_Akuma  
      
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   18-02-2004 04:15 | 
  
   
     
     
     
     
     
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     Surya  
      
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      Nice!
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   18-02-2004 10:47 | 
  
   
     
     
      
     
     
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     Qbit  
      
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just tested this vst and i think it's plain rubbish... that sound is just awfull. I prefer my v-station & junglist for reece's
      
      
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   19-02-2004 00:59 | 
  
   
     
     
      
     
     
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     Surya  
      
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      Tried it to. There are some settings with which it sounds quite decent, but then it sounds very standard. Most of the other settings suck indeed  
 
Maybe future versions will be better  
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   19-02-2004 10:25 | 
  
   
     
     
      
     
     
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     Surya  
      
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  | quote: | 
  
 
  Originally posted by Qbit 
aight... it's really very simple 
load a synth with 2 or more oscilators, put both on 'saw' (same pitch, really low :p) detune the first one to the left, detune the other one to the right. Then add a distortion, make it ruff but clean... then add an EQ. Here's the cool part; cut the mid frequenties and you'll have a nasty sound! What i mostly do is export that melody to wav, then insert it back and add another EQ, adding some mids... makes it really phat! | 
  
  
Good indeed, but the biggest problem is always: the right distortion... I've tried combinations of all kinds of shit, but I hardly get anything that really sounds completely PHAT... I use things like the wet slew DX from Soundforge (suggested by Bourbon Biscuit on DOA), Antares Tube, PSP Vintage Warmer... 
 
What distortions can you recommend?
      
      
  __ "In dnb you should make people jump not swim" 
- Pieter Frenssen 2004 
 
  
      
      
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   12-09-2004 10:06 | 
  
   
     
     
      
     
     
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     B-complex  
      
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      hmm it's not always question of distortion, you can make phat "distorded" sounds using FM synthesis..
      
      
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   12-09-2004 11:54 | 
  
   
     
     
     
     
     
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