How to fatten up the beat? |
statik
Newbie
Registration Date: 20-08-2003
Posts: 3
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Hi!
I am busy with a track (remix). So far all is well, i've got a nice rollin' beat that is somewhat electro-ish. I've made the first break now, but when the beat drops, it is still the same beat. How can i fatten this beat up after the break? I could throw in another beat-loop underneath me thinks, but i think the complete will sound just too much.. any suggestions??
I use Fruity Loops and i am quite a newbie when it comes to producing...
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26-08-2003 15:15 |
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CH3M!K
Cool Producer


Registration Date: 19-01-2003
Posts: 127
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put some ghosts in there to keep it rolling,
as for processing: compress, distort ( i use Antares Tube here), or use PSP Vintage Warmer, it does exactley what it says so...
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26-08-2003 15:34 |
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statik
Newbie
Registration Date: 20-08-2003
Posts: 3
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Tnx! I've been fiddeling with compress + distort + a bit of reverb, sounds better indeed. 'Ghosts' are those really low-volume snares in between the beats, right (sorry, me == newbie)?? I am quite in need of some more plugins for Fruity Loops.. care to point me in the right direction? That Vintage Warmer sounds promising...
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26-08-2003 15:49 |
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-J-
Big Bad Battyman
  
Registration Date: 15-11-2002
Posts: 1,043
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equalize, make it roll, compress, filter as much as you want
, and layer them breaks !!
__ It's a spiritual thing !

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26-08-2003 16:24 |
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Surya
The Robot

Registration Date: 04-11-2002
Posts: 11,238
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Yup, it's all (well, at least a lot) about layering!
And you're quite right about the ghosts. They are less loud and mostly shorter and EQed a bit defferent (a bit less mid, or a bit less hi end). You can also experiment with ghost kicks and hats or rides, or whatever you come up with
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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26-08-2003 19:11 |
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rorschach
Cool Steppa
Registration Date: 24-08-2003
Posts: 110
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you might also try to layer your beat after the break with another, somewhat different, kickdrum. If you keep the volume of this one pretty low, your original kick just sounds fatter
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29-08-2003 12:25 |
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Surya
The Robot

Registration Date: 04-11-2002
Posts: 11,238
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You could also go for a completely different drumline after the drop
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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29-08-2003 12:55 |
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DjSlut
Cool Producer


Registration Date: 27-08-2003
Posts: 160
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quote: |
Originally posted by statik
I am quite in need of some more plugins for Fruity Loops.. care to point me in the right direction? |
This place is alright, but you could probably find a better one. These are not your hard ass plugins mainly though, but should keep you rolling:
vst central
__ VAS
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29-08-2003 13:35 |
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shard
Cool Tourist
 
Registration Date: 20-11-2003
Posts: 25
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I'm a fan of congas...but they have to be done good like in bios fear (the clockwork remix ep one...never remember but it's some combination of kemal, skynet and stakka...ft. some combination of those three...remixed by some combination of those three. of something.)
also like surya said about changing the beat. I love it was fast hectic hi hats come in.....1/16ths and maybe 1/32nd if you do it right....add some modulation....
__ http://shard.netdojo.com/ <mix inside
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21-11-2003 01:44 |
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thechronic
admin
    

Registration Date: 01-11-2002
Posts: 5,293
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Reverb!!! Depending on what you're after either introduce the reverb in the drop or take it away to make the drums pop out.
A good short room or plate should do the trick, but don't swamp it ofcoz
__ If you find spam on the site, please hit the button and select my name. I'll personally kick it to the murky depths of hell where it belongs!
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22-11-2003 03:48 |
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