"dragging" a snare |
beatmakerkc
Newbie
Registration Date: 11-12-2005
Posts: 3
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hey guys, first post, and i just want to say that this forum kicks ass , been reading threads all day.
Im no newb to producing, but my friend just recently came up with an idea to a few dnb projects. im not used to doing dnb drums but i've been fooling around and realized its not difficult to do at all.
I was just wondering if i could get any ideas on how to "drag" snares, i say drag cuz to me thats what it sounds like.
any help would be great.
KC
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13-12-2005 00:41 |
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wreakon
evol genius
Registration Date: 05-10-2004
Posts: 437
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not sure what you mean..got an example?
__ {{{d-_-b}}}
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13-12-2005 00:47 |
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Darkside
Old-School Rolla
Registration Date: 02-01-2005
Posts: 620
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do you mean to give them a little swing, make the beat sound more live-played?
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13-12-2005 03:00 |
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equipped
tired
Registration Date: 20-05-2005
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quote: |
Originally posted by beatmakerkc
. im not used to doing dnb drums but i've been fooling around and realized its not difficult to do at all.
KC
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You'll be surprised just how indepth d&B drum's really are,..the more you figure out the more complex the proccess become's,..There's findin that perfect break,..then a pill of uniqe originall one hit's,..addin effect's,..mighty eq,..and then there's the many method's and techniques of choppin and layerin,..not easy if you ask me,..if you choose not to use break's/loop's then yes they would be easy to pull off...sorry for off-topic shananagin,...
__ Space
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13-12-2005 03:48 |
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Surya
The Robot
Registration Date: 04-11-2002
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An example of what you mean would indeed be very helpfull
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004
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13-12-2005 10:05 |
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Muad'Dib
Andrejnalin
Registration Date: 02-12-2003
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Yeah, give us a tune example or upload a sample so we can understand what exactly you mean
Anyway, welcome!
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13-12-2005 10:57 |
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Surya
The Robot
Registration Date: 04-11-2002
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I thought of timestreching too, but maybe he's talking about fast retriggering?
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004
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13-12-2005 15:40 |
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dYzeaZe
Blighted Mind
Registration Date: 25-12-2004
Posts: 414
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quote: |
Im no newb to producing |
This one is a bit of a lie if you're talking about timestretching or fast retrigerring (no offense tho).
P.S. Does the pitch of the sample stay the same?
__ Right now I'm in the process of making up a good sig.
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13-12-2005 17:30 |
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beatmakerkc
Newbie
Registration Date: 11-12-2005
Posts: 3
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an obvious example would be like aphex twin "come to daddy" , he does that stuff constantly.
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13-12-2005 20:01 |
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dYzeaZe
Blighted Mind
Registration Date: 25-12-2004
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Fast retriggering (with offset), called granulizing in FLS.. Surya gets the gold.
__ Right now I'm in the process of making up a good sig.
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13-12-2005 20:12 |
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Surya
The Robot
Registration Date: 04-11-2002
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OK, now where is that gold
Now for the helfpull part: How it is done? Play the snare very fast (like 64ths or at least 32nds) for as long as you want them. A nice effect is to change the startposition of the sample during that.
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004
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13-12-2005 21:23 |
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dYzeaZe
Blighted Mind
Registration Date: 25-12-2004
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quote: |
Originally posted by Surya
OK, now where is that gold
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Yes it does look cheap but I didn't have much time to google for something better
__ Right now I'm in the process of making up a good sig.
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13-12-2005 21:38 |
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TechDiff
Hetty Jakes Pretentious Cheese Wog
Registration Date: 14-06-2005
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Yeah, fast retriggering is pretty easy, as Surya said, a snare hit every 32/64 th would do it. If your using FL you should try adjusting the filter cut off and resonance in the Piano roll editor to give more interest, or even just volume sweeps will keep them from sounding stale.
@dyzeaze, granulizing quite different, although you can get similar effects. Eg, if you loaded a snare hit into a granulizer and automated the hold function to kick in just after the initial attack of the snare, youd get the same sort of effect, but a granulizer is capable of much more than just this. You can get some really cool effects out of them. The one in fruity loops isnt that good, but its not bad either. But its particularly bad at doing what granulizers are intended for.
You can also get the same effect with a delay or a comb filter.
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13-12-2005 23:45 |
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beatmakerkc
Newbie
Registration Date: 11-12-2005
Posts: 3
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you guys kick ass
. thanks a bunch
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14-12-2005 04:52 |
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dYzeaZe
Blighted Mind
Registration Date: 25-12-2004
Posts: 414
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quote: |
Originally posted by TechDiff
@dyzeaze, granulizing quite different, although you can get similar effects. Eg, if you loaded a snare hit into a granulizer and automated the hold function to kick in just after the initial attack of the snare, youd get the same sort of effect, but a granulizer is capable of much more than just this. You can get some really cool effects out of them. The one in fruity loops isnt that good, but its not bad either. But its particularly bad at doing what granulizers are intended for.
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Yeah that's what I meant
I mean doesn't granulizing use the same principle as fast retriggering
only with a certain time offset and effects and opportunities? And now when it's been told, is there
any VERY GOOD granulizing plugin out there that anyone can recommend?
__ Right now I'm in the process of making up a good sig.
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14-12-2005 15:05 |
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baz
7
Registration Date: 19-02-2005
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quote: |
Originally posted by dYzeaZe
quote: |
Originally posted by Surya
OK, now where is that gold
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Yes it does look cheap but I didn't have much time to google for something better
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yeah an it's like the first one u get when entering gold in google
here's my gold for surya
go an get it bwoi
__ "shotgun ; slammin in yo chestpiece ; blaw"
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30-12-2005 10:22 |
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baz
7
Registration Date: 19-02-2005
Posts: 1,531
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quote: |
Originally posted by dYzeaZe
quote: |
Originally posted by TechDiff
@dyzeaze, granulizing quite different, although you can get similar effects. Eg, if you loaded a snare hit into a granulizer and automated the hold function to kick in just after the initial attack of the snare, youd get the same sort of effect, but a granulizer is capable of much more than just this. You can get some really cool effects out of them. The one in fruity loops isnt that good, but its not bad either. But its particularly bad at doing what granulizers are intended for.
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Yeah that's what I meant
I mean doesn't granulizing use the same principle as fast retriggering
only with a certain time offset and effects and opportunities? And now when it's been told, is there
any VERY GOOD granulizing plugin out there that anyone can recommend? |
i've been looking all over for one an must say i got dissappointed afterwardz
if i would come across any that surpasses the one in fl i'll fill u in on it
__ "shotgun ; slammin in yo chestpiece ; blaw"
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30-12-2005 10:24 |
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Friscko
Aron Tinnitus
Registration Date: 12-03-2005
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30-12-2005 12:06 |
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