FL Loop Points |
Friscko
Aron Tinnitus
Registration Date: 12-03-2005
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In FL some of the samples delivered with it (like most of the strings for example), have got 'loop points', so if u play em with the fruity sampler they get the audio between the loop points looped for the length of the note u play.
This makes it possible to f.e. put a 1 second string sample into a minute long string sound.
Now:
Can u give samples u collected somewhere (so non-standard fl-samples) loop points? and how?
I'd find it very handy as a low(er)-cpu solution to loop reece samples than using the fruity granulizer, like i do now..
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01-10-2005 19:57 |
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Greyone
Master Producer
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good point Friscko , but i tried it to and failed .
the only possible thing is to find good string / reece samples.
granulizer goes for reeces but not for strings cause then they sound too raw.
so... no loop points can be added ( i guess )
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01-10-2005 20:07 |
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Muad'Dib
Andrejnalin
Registration Date: 02-12-2003
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Loop points can be added:
render a pattern, say, and when you render it (in wav only, I think) you can select "save acidised". This will put loop points. I experimented with that before, don't remember quite now...
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01-10-2005 20:14 |
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Muad'Dib
Andrejnalin
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Here, I found it.
You know about the integrated sound editor, right?
Say, you put a sample like a channel. Click that button and you open the channel properties sub-window, with the sample shape at the bottom.
Right click the sound shape, and click edit or click Ctrl + E.
When the sound editor opens, you will have your sample and two handles at the leftiest and rightiest corners. These are the loop handles. Set where you want your loop to begin and end.
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01-10-2005 20:25 |
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wreakon
evol genius
Registration Date: 05-10-2004
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i use sony sound forge to add loop points.. couldnt get it working in cool edit
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02-10-2005 02:05 |
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Emblem-X
Master Producer
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I just cut my samples like I want em, does the trick usually..
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02-10-2005 02:39 |
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wreakon
evol genius
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sound forge lets you put in release points too so you can play one section of the sample while its looping and another on the release. But its doent seem to use the release points in kontact but other samplers might
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02-10-2005 02:52 |
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Surora23
Agressive Melodic Disorder
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this is a standard fruity sample setting feature...its been in it since fl3... soooooo this is quite weird that most of you guys havent noticed this feature yet....
__ Rinse it OUT!!!!
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02-10-2005 03:32 |
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Surora23
Agressive Melodic Disorder
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quote: |
Originally posted by Friscko
I'd find it very handy as a low(er)-cpu solution to loop reece samples than using the fruity granulizer, like i do now.. |
the granualizers suck balls and sound liek shit...dont use it...
__ Rinse it OUT!!!!
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02-10-2005 03:36 |
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wreakon
evol genius
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quote: |
Originally posted by Surora23
quote: |
Originally posted by Friscko
I'd find it very handy as a low(er)-cpu solution to loop reece samples than using the fruity granulizer, like i do now.. |
the granualizers suck balls and sound liek shit...dont use it... |
the one in absynth is wicked for atmospheres! Prob just the FL one that sucks
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02-10-2005 03:41 |
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Muad'Dib
Andrejnalin
Registration Date: 02-12-2003
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quote: |
Originally posted by Surora23
quote: |
Originally posted by Friscko
I'd find it very handy as a low(er)-cpu solution to loop reece samples than using the fruity granulizer, like i do now.. |
the granualizers suck balls and sound liek shit...dont use it... |
It is great for voice, as far I am concerned....
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02-10-2005 04:18 |
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Darkside
Old-School Rolla
Registration Date: 02-01-2005
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the one in absynth is granular synthesis, a lil different.
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02-10-2005 14:25 |
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djfreemc
Sponsor
Registration Date: 25-07-2003
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quote: |
Originally posted by Surora23
this is a standard fruity sample setting feature...its been in it since fl3... soooooo this is quite weird that most of you guys havent noticed this feature yet.... |
That's not exactly setting loop points, but a crossfade (CRF) function. The outer parts are then crossfaded. If you use it with atmospheric samples it works quiet well, but it's a no go on drumlines and drumsamples.
The way to work is indeed to load it in a sampler channel, open the channel settings, click the waveform and choose edit, then set the loop points as you want them and don't forget to save. I'm not sure if that function is allready there in version3.5 though.
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02-10-2005 19:24 |
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wreakon
evol genius
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quote: |
Originally posted by djfreemc
quote: |
Originally posted by Surora23
this is a standard fruity sample setting feature...its been in it since fl3... soooooo this is quite weird that most of you guys havent noticed this feature yet.... |
That's not exactly setting loop points, but a crossfade (CRF) function. The outer parts are then crossfaded. If you use it with atmospheric samples it works quiet well, but it's a no go on drumlines and drumsamples.
The way to work is indeed to load it in a sampler channel, open the channel settings, click the waveform and choose edit, then set the loop points as you want them and don't forget to save. I'm not sure if that function is allready there in version3.5 though. |
lol surora talking shit again
__ {{{d-_-b}}}
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03-10-2005 01:07 |
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Greyone
Master Producer
Registration Date: 01-04-2005
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quote: |
Originally posted by reckon
quote: |
Originally posted by djfreemc
quote: |
Originally posted by Surora23
this is a standard fruity sample setting feature...its been in it since fl3... soooooo this is quite weird that most of you guys havent noticed this feature yet.... |
That's not exactly setting loop points, but a crossfade (CRF) function. The outer parts are then crossfaded. If you use it with atmospheric samples it works quiet well, but it's a no go on drumlines and drumsamples.
The way to work is indeed to load it in a sampler channel, open the channel settings, click the waveform and choose edit, then set the loop points as you want them and don't forget to save. I'm not sure if that function is allready there in version3.5 though. |
lol surora talking shit again
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lol
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03-10-2005 01:21 |
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Surora23
Agressive Melodic Disorder
Registration Date: 05-07-2004
Posts: 2,127
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quote: |
Originally posted by djfreemc
quote: |
Originally posted by Surora23
this is a standard fruity sample setting feature...its been in it since fl3... soooooo this is quite weird that most of you guys havent noticed this feature yet.... |
That's not exactly setting loop points, but a crossfade (CRF) function. The outer parts are then crossfaded. If you use it with atmospheric samples it works quiet well, but it's a no go on drumlines and drumsamples.
The way to work is indeed to load it in a sampler channel, open the channel settings, click the waveform and choose edit, then set the loop points as you want them and don't forget to save. I'm not sure if that function is allready there in version3.5 though. |
no loopin is exactly what its doimg...if you create a drumloop. render the wav, and import the wav as a solid drumloop, you can add the same efect, ad paint and entire drum loop over and over again, and then repaint in the master channel...
and as far as talking shit, os far him and i have been the only ones to answer this question, so i tink its been imformative, not talking shit...
__ Rinse it OUT!!!!
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03-10-2005 14:34 |
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