Cool atmosphere ,maybe put the tickle hats a bit earlier? high end on its a bit high ... nah it gets better.
Yeh just what i expected , some pre basses n reeces -->
Drops a bit unexpected , maybe a kick buildup,
techstep. drums are very nice .
Tip : play with the tone of the lo-string
Track sound's empty and too much reverb imo. Some sick shit at the intro with all dat mad filtering. Bass is really good!! Solid!! Then it get's empty. Phat for an hour's work man but could use some fillin up. Cheers.
What's up? I like the sounds in the begining it has a very cool feel to it. The touch of bass is nice with the fadding in drums. I like how the track drops but it could have been empasised a little more. Bass sounds very pro. It needs like a uh or a huh or a rap sample would be cool. Other than that no complaints.
LATER
nice intro, some things abit too much low end.
i like the reverb levels. they create nice dark atmospher
nice bass tease... ooo phatty reece indeed.
drop was abit shitty imo.... although you could leave the next drop open for massive dropness.
nice drums like them. nice little change ups
need some more sub action maybe to keep it rolln??
drums are cool.
good for an hr fo sure... the ideas must of been flown.
keep it up mate.
no levels: listened with headphones...
Intro is dark!!! Reverb is just fine imo. Very nice drum programming.
2:30 This is a perfect place to end up drumpart, maybe bring in some lead and drop it down to some wicked stuff
(this is my vision of a track structure).
Sub lacks eq. (eventhough i listened with headphones)
So we'll wait for final version.
Finished one could be a neuroleptic poison!
P.S. Where are you producing in?
yeah, I used to be verry slow at producing but now I got less and less time to get into it.. so knowlege of software (reason2.5) coupled with a strong inspiration hit made me busy enough to come up with this that fast. thanks to your input now Im going to finish this properly
equipped: empty cos I work like that, much to do yet from here
s.o.t.a: I agree with your point on the emphasizing of the drop. I like the vocals idea! hit me up with some of those you have and think would fit in!
anfo d: yeah, sub must be clearly distinguished from the low end of the rest
t.roll: see what you mean, something Ive been thinking too
nice shit goin on here man
intro needs some work on the low pass tho
nice sub kicks too
drop at 1:26 just is a bit too sudden for me
the buildup was great an then suddenly (without any silence or drumroll)
the beat starts runnin (nice original drumz dude
)
leveling could be done better too ,try bringing the synth forward more an the hihats could be turned up a bit too
2:31 nice drums once again (find some variations to it)
nice preview here, lookin' forward for the full thing
sup bro? yeah im feelin ya on the whole not havin' time thing. anymore man, i just don't have the time i used too and i feel like kickin' off a clip or soo of some ideas from time to time. but everything here seems pretty damn solid for an hours worth of work. i could only imagine if you had nothing but time to work on this shit. imagine 8 hours. yeah everyone about summed up the points i wanted to make. two of the things that was biggest for me if a more boomy low end and the drop. seems like there's a low end but sounds like you got your basses stereo'd out, like a wide bass rather than a tight mono bass. the drop came in a bit sudden to. i think maybe a drop off for a sec or two befor ethe drop longer would have been nice, or just some kinda swift sound to bring it in after the silence. breaks are nice and complex, just not punchy enough but im sure as you get it filled out and eq'd up more, it'll all come into place. all in all man, it's shaping up nicely and there's alot of good sounds in there from what i can hear. I'd like to see where this joints gonna roll next.
you only seem to have noticed the wide bass issue, Ill look into it, really did nothing about those kind of stuff and my speakers are staright in front turned into my face so I couldnt notice.
yeah, also.. the time spent on a tune.. sometimes I could sit and work it for like 4 hours nonstop but with no avail.. the ideas really depend on the mood I am in, can't control the inspiration either.. at really really rare times I get the two together and then an hour or two is practically enough to lay it all out as it should be
baz - yeah Im already working on those things you pointed out.. as for that kind of touching up I really need the most time and re-listening over and over..
what did you mean lowpass on the intro? there isnt any, I used a bit of band passing with slight resonance.
Like the intro alot, you created the illusion of space very well with the samples used and the right amount of a good reverb. The kick patterns are good. The track cut at 2:38
, I like it so far. 8/10* Z
Sorry for the shyte review Cynik. Pure lazzyness on my part,.. i shouldn't have even bothered. I'll take another stab at it. Your bass is pure sickness man. That sound that drops at 1:15> maybe apply some detuned unison and bring up the EqMidGain. That might just fuck it up but might beef it up? Dam that distorted bass sound's phat, really good soundin filter job on it, could use some EqLowGain imo. Might not be what your looking for but might give some warmth. What sequencer are u using? Drum's are sick!! Nice choice in cymblz. Still feel there's a bit much reverb goin on but just me wee preferance. I asked about the sequencer cuase i'd love to know how you did some of that meaty distorting on the bass, i work with Cu-base. Anyway duder,.. sorry for the shyte review, hope this is one makes up for it. Totally dig you work man!
np dude, another views are always welcome. like the fact some stuff gets a whole new picture after a few more listens.
Im doing it all in reason 2.5 but it will certainly be rewired through some host to eq stuff better, separate channels better etc. this reason's eq is at least awkward considering some vst for example, waves or izotope. Ive got cubase 2 sx bu that mofo is giving me trouble lately so I might just try it with acid 5.