davieb1
Producer
Registration Date: 04-08-2005
Posts: 28
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the intro could work quite well as u said if there was a few more bips n bleeps ect and put thourgh a nice filter, it would fill it out alot more and give it more depth. the drums need alot of work theres not enough goin on with them and levels and eq need to be done. as u said basslines poor, but as u said ur still learning same as everyone else on here. If i was u id keep some of the ideas from the intro but apart from that id start again. Pm me if u want any drum tips ect. in a bit geez keep at it.dave
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17-08-2005 13:52 |
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Surya
The Robot

Registration Date: 04-11-2002
Posts: 11,238
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Erm, where are the drums? Oh, there they are, here and there between the completely overpowering bass!
Hmmm, hoovers aren't bad, but the melody is a bit dull
Check your levels man, and compare bass levels to that of released tracks.
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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17-08-2005 18:45 |
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Friscko
Aron Tinnitus
  

Registration Date: 12-03-2005
Posts: 4,467
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22-08-2005 13:08 |
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boomhauer
Producer
Registration Date: 03-03-2008
Posts: 12
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ummmm
handclaps are a no-no - kill them! kill them dead!
I'm not too fond of the blatent borrowing from prodigy synthbass at the end either.
I do however like the bass hoovers.
I suggest kill the entire beat and start again - it doesnt really qualify as a beat to be deadly honest. Kill it all, start with the hoovers and formulate a whole new beat - sample one if you must, but the snare here just sounds like a metronome its so ineffective.
Don't take all this criticism to heart too much - you've certainly got potential with ability to write phat basslines - something I find pretty difficult myself as a liquid producer. but yeah, Handclaps = eurgh.
I'd like to hear a (very much) improved worked on finished version of this.
bH
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04-03-2008 20:48 |
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