d3fcon - SuCk (Work in progress)  |
d3fcon
Producer

Registration Date: 29-12-2004
Posts: 32
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Please check out my new track 'SuCk (Work in progress)' and post your comments here!!!
__ ----- HuMbLe BeAtS -----
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04-02-2005 19:46 |
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@1$-) unregistered
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aaar....take me back with those old skool stabs, two much reverb though.....
whats the french bloke saying??? good sample!
programmings not bad...but production/choice of sounds needs to be improved... bass doesnt really have any impact...i think it needs to be deeper...try adding the same noise but with an octave lower.
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04-02-2005 21:18 |
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d3fcon
Producer

Registration Date: 29-12-2004
Posts: 32
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yeah am taking notes
it's just a pre-track
The french samples means sthng like that:
I can imagine U sucking my dicky on the rythme of my balls hurting your face ( ? it's that :S )
bigop'
__ ----- HuMbLe BeAtS -----
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05-02-2005 03:04 |
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Nosrac
Bag of Hammers
  

Registration Date: 15-12-2004
Posts: 599
Helpfulness rating:
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Opening sound is too dry and abrupt to be going on its own - sounds much better when the other sounds come in in the back of the mix. Perhaps a bit too much reverb but I would suggest three spatial layers: near (dry), medium (light reverb) and far (heavy reverb - watch the high cut). When the tune comes stomping back after the vocal sample it sounds really good. There is something not quite right about the drums - just one sound in there that is too bright or something - not sure, but I'll let you know if it jumps out at me during later listens. Big heavy bass is cool, but a bit overpowering, turn it down a bit and give it a hint of reveb and/or flange perhaps.
__ Tunes pictures and info: Myspace Page
MP3's: Acid Planet Page
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07-02-2005 04:20 |
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Surya
The Robot

Registration Date: 04-11-2002
Posts: 11,238
Helpfulness rating:
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Introstabs could use a bit of reverb.
Nice hoovers coming in, but too reverbed.
Drums kicking in: some kind of honky tonk piano or mellow organ coming in: not liking that.
Snare is cool. Kick needs some work though. Pitch it up a bit and boost it around 80hz, not 60hz.
Melody of the square bassline is cool.
Amen needs a slight boost and a bit more high end. And layer your kick under it too.
That highpassed techy sounding synthmelody is out of key. Luckely you can't hear that most of the time, but in the fadeout you can.
Nice idears, but needs quite some work.
2/5 for the track
2/5 for the sound
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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07-02-2005 14:28 |
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tetsuo
Guiness factory
  
Registration Date: 26-12-2004
Posts: 678
Helpfulness rating:
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08-02-2005 13:43 |
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Nosrac
Bag of Hammers
  

Registration Date: 15-12-2004
Posts: 599
Helpfulness rating:
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forgot to vote: 3ish/5 more with improvements made for sure. Thanks for your reviews.
__ Tunes pictures and info: Myspace Page
MP3's: Acid Planet Page
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09-02-2005 01:50 |
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additive
DROP IT!
 

Registration Date: 09-02-2005
Posts: 277
Helpfulness rating:
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initially could use some more high end in the stabs at the beginning..
the slides, some more lower end distortion ?
buildup in hats is good but when it drops, it doesn't. no bass at all
layer a fat kick in there
breaks are a little square, maybe some 16th triplets in the snare would spice it up a bit..
that bass lead is too loud, and needs a compressor over it to keep it from being exaggerated in the higher notes.
maybe a higher pitched snare or hat layered over the snare hits after 2:30 and some reverb. or even better pick a higher pitched snare and use it's tail with the original snares attack.
when you produced it, did you audition it with your hardware eq bass turned up ? because it's really lacking all the way through in the bass
good ideas, and nice form
3.6/5
__ http://www.additivemusic.com
http://www.facebook.com/pages/additive-music/497601575363?ref=ts
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11-02-2005 00:31 |
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