Halph-Price - Frunk-o-Vision (Bass Transport)  |
Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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Please check out my new track 'Frunk-o-Vision (Bass Transport)' and post your comments here!!!
Tell me what's wrong with it.
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04-02-2005 13:00 |
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Room 24
Tourist

Registration Date: 01-02-2005
Posts: 19
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How did you make that bass sound ?
We think that you used a high filter resonance , keyboard tracking , turn the filter down and then put a lot of distortion over it ???
Anyway we are verry curious .
the bass is a bit loud in the mix its difficult to hear the background sounds
also maybe you can change the bass sound with programchanges
rating 3/5
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04-02-2005 16:32 |
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Moody F
Player


Registration Date: 13-01-2005
Posts: 355
Helpfulness rating:
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Mean growlin' Bass!! For sure!!
And still that remarkable sounding
organic live-like approach!
In comparison with Funk-o-Vision this one
sure has the better 'build up'!
-Imo the melodic/sax section YEARNS
for overall more volume/headroom!!
-Add some crisp/high to drums just like u
already did on parts between
0:45-01:07 and 02:15-02:50
A Frunky 3,75/5!
__ - If you can't convince them, confuse them -
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04-02-2005 18:00 |
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@1$-) unregistered
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this would probably sound better as a hardcore tune, add some chipmunk style vocals and a 4/4 kick drum and away you go!!
not really feelin this but the bass is cool....sounds like it was input live!???!?
2/5 sorry if this seems harsh, but its the vibe.....the mixture of horns and ruff bass aint really happening
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04-02-2005 21:14 |
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Muad'Dib
Andrejnalin
   

Registration Date: 02-12-2003
Posts: 4,197
Helpfulness rating:
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Nice, cruize tune. The bass is awesome, but is too loud (at least the second line, latter in da tune). Nice break, and I praise your ability to combine those thrumpets with this track! Not indeed rightfully done, though, but nice effort! Experimenting is the key! Way to go, bro!
I like the break, but the kick needs a little boost. Maybe put the bass line and the kick under the same compressor, attack time and release time between 150-300 miliseconds, so that it can be heard. Now, it's heard as a subbass line start. Not very convinient.
The BASS IS TOO LOUD! Put a compressor, and reduce the gain by 2 or 3 dB. Play with the attack, release and ratio values. Attack and release over 300 miliseconds, and ratio 1:10. Juz suggestions.
The tune structure is ok, although there is no real build up. But I'm not narrow-minded, so this experiment I value quite good.
The tune seems to need hiend boost at times. Try adding to the frequencies around 13kHz-15kHz.
Grade:
3,5/5
Muad'Dib
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05-02-2005 14:58 |
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Muad'Dib
Andrejnalin
   

Registration Date: 02-12-2003
Posts: 4,197
Helpfulness rating:
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quote: |
Originally posted by Room 24
How did you make that bass sound ?
We think that you used a high filter resonance , keyboard tracking , turn the filter down and then put a lot of distortion over it ???
Anyway we are verry curious .
the bass is a bit loud in the mix its difficult to hear the background sounds
also maybe you can change the bass sound with programchanges
rating 3/5 |
Yo Smeagol, try using I
__ Thinking about becoming an Image-Line/FL Studio customer? Want a 10% reduction in price? Use this affiliate link:
http://affiliate.image-line.com/BADEBDG473
There is no such thing without its opposite
-Bene Gesserit
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05-02-2005 17:22 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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quote: |
Originally posted by Room 24
How did you make that bass sound ?
We think that you used a high filter resonance , keyboard tracking , turn the filter down and then put a lot of distortion over it ???
Anyway we are verry curious .
the bass is a bit loud in the mix its difficult to hear the background sounds
also maybe you can change the bass sound with programchanges
rating 3/5 |
chopped up bassline played back in sequencer
boost at 67
notch at 100
high pass set to 37
a ressofuzz from Quadrafuzz
T-Racks with a notc, should make the compression a bit more on that i think from teh suggestions.
sub synth at 55
that's aboot it.
the normal bass can be heard on the orignal track
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05-02-2005 23:41 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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is it just me or is the high end'ed NOTCHED TO MUTE?
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05-02-2005 23:45 |
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Room 24
Tourist

Registration Date: 01-02-2005
Posts: 19
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quote: |
chopped up bassline played back in sequencer
boost at 67
notch at 100
high pass set to 37
a ressofuzz from Quadrafuzz
T-Racks with a notc, should make the compression a bit more on that i think from teh suggestions.
sub synth at 55 |
We were way off there !!! But that was our way of making those sounds . you sure use a lot of vst's !!!
what sequenser are you using cause we don't understand what boost/notch means . probebly verry clear to people who use the same seq. but chineese to us .
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06-02-2005 09:10 |
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Nosrac
Bag of Hammers
  

Registration Date: 15-12-2004
Posts: 599
Helpfulness rating:
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Some very unique stuff here - again - way off the beaten path - so right on!! Into gets right down to business. The sound at :40 is out of key but works okay once the beat comes in. Little drop out at 1:08 is very cool and a good intro to theremin type sound afterwards. The subsequent dropouts of the same type are also good. Major key conflicts after 2:15. Some significant improvements on structure and your sounds are still good-lots of variation - more interesting then many tracks on here but need to find a solid DnB theme that holds the track together. (forgive errors but glitch won't let me go back and fix them?).
__ Tunes pictures and info: Myspace Page
MP3's: Acid Planet Page
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06-02-2005 16:12 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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quote: |
Originally posted by Room 24
quote: |
chopped up bassline played back in sequencer
boost at 67
notch at 100
high pass set to 37
a ressofuzz from Quadrafuzz
T-Racks with a notc, should make the compression a bit more on that i think from teh suggestions.
sub synth at 55 |
We were way off there !!! But that was our way of making those sounds . you sure use a lot of vst's !!!
what sequenser are you using cause we don't understand what boost/notch means . probebly verry clear to people who use the same seq. but chineese to us . |
i know it's not that desriptive, but a notch is a dip to completely rub out the sound at a specific point, unlike other EQ settings that boost or soften a sound, this just cut's it out.
no but you were close, ecentialy, it's a high pass set low, and distorted.
the boost and notches are so it fits with the otehr music and fills the gaps here and there. like the 100hz notch is for the kick to come in at 100hz.
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06-02-2005 17:51 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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quote: |
Originally posted by Room 24
quote: |
chopped up bassline played back in sequencer
boost at 67
notch at 100
high pass set to 37
a ressofuzz from Quadrafuzz
T-Racks with a notc, should make the compression a bit more on that i think from teh suggestions.
sub synth at 55 |
We were way off there !!! But that was our way of making those sounds . you sure use a lot of vst's !!!
what sequenser are you using cause we don't understand what boost/notch means . probebly verry clear to people who use the same seq. but chineese to us . |
try using 1 r in very. how many e's in chinese?
do yuo both get to push the buttons or is one of you designated key pusher. person.
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09-02-2005 21:14 |
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additive
DROP IT!
 

Registration Date: 09-02-2005
Posts: 277
Helpfulness rating:
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room24 is skitz
cool sounds, doesn't really have a groove that i can get into, and the bass covers everything up. i'd rethink the bass sound infact perhaps try a different distortion..? it didn't flow for me either, nor build up or break down. would be nice to hear it with some more fx on individual drums, like a verb on the snare, and some gating, or something that i find works really well is tape compression, and assuming you're using cubase for this, i'd use magneto with quite a lot of drive, and characteristics.3/5
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10-02-2005 22:59 |
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additive
DROP IT!
 

Registration Date: 09-02-2005
Posts: 277
Helpfulness rating:
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10-02-2005 23:01 |
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