Halph-Price - Repair Bay 7    |
Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
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Please check out my new track 'Repair Bay 7' and post your comments here!!!
it's an improvement. i'd really appreciate any comments!
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14-01-2005 17:48 |
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Rude
I'm gonna get you
  

Registration Date: 06-01-2005
Posts: 1,600
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intro sucks, really
the rest sounds ok
weirdo-end, like you didn't had the time to end it properly
this earns ya a 2/5
sorry dude
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14-01-2005 18:13 |
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kareem
Cool Producer

Registration Date: 10-11-2004
Posts: 146
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weird intro , like the bass that comes in but it needs more sub.
Kicks are too loud.SOunds like its recorded too loud.
SOme good ideas , but it needs more work too sound clearly.
3/5
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14-01-2005 19:25 |
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stickbubbly
mad man
 
Registration Date: 16-09-2004
Posts: 377
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intro hurt my ears. took a bit too long to get started. some cool noises. it switches around too much, theres no real identifiable melody. the ideas are good. the drums are solid.
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14-01-2005 19:31 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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i'll keep that in mind, thanks.
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15-01-2005 11:43 |
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marine289
Wicked Producer
 
Registration Date: 05-10-2004
Posts: 311
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Im sorry, but I dont like it.
Intro is not that bad, some cool noises, but it is too long, and it isnt repeated in the rest of the song.
I dont really know where you are going with this track. the elements of the track sometime may sound good separated, but if you look at the whole track, I just think that some things are too diffirent . (well, it's hard to explain)
The track is way too empty at some moments.
There are some nice elements and good ideas in this track, though.
Your drums are okay, but your snare sounds too flat.
Just a question: was this meant as an expirimental track??
2/5
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15-01-2005 13:23 |
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peet
Steppa
   

Registration Date: 31-01-2004
Posts: 264
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ok.
intro rumbly. too much reverb maybe. sounds are ok. i don't like the modulated r2d2 sounds tho. the intro really lacks any kind of substance.
then some sort of bassline ocmes up. it could be good if you threw in a sub at the drop. there's not so much wrong with the melody itself. well there is with the bassline switch at 02:00, dude that's too noisy man!
it's more of electroclashnoise than drum 'n bass.
try to be more minimalistic in which elements you add. does every element work here?
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15-01-2005 14:17 |
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Nosrac
Bag of Hammers
  

Registration Date: 15-12-2004
Posts: 599
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The intro has some good sounds in it but sounds more like a drop out in the middle of a tune. This does not at all match the bass line that comes in at 1:15. The drop here is your best stuff yet - keep it going, add some sub. Nice hi hat variations. The stuff at 2:00 is a bit too crazy for most people I think, and then it changes again at 2:22 (where there is a fantastic snare sound by the way) and then again at 2:40. and again at 2:49 (that's pretty cool though - bring down the synth a bit there). Big filter at 3:15 sounds great but then goes back to nothing in particular. Track structure needs to worked on a whole bunch pick a section of this track and focus on it. but this is by far your best sounding track yet - very bright with some very catchy sounds (like at 4:15 for example). 3/5 for the improvement.
__ Tunes pictures and info: Myspace Page
MP3's: Acid Planet Page
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15-01-2005 18:25 |
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Halph-Price
Zombie Algorithm

Registration Date: 22-12-2004
Posts: 6,160
Helpfulness rating:
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thank you, i have been trying to improve. this is actully a big step, i cannot focus in my structure at all. the comment by marine is best, i usually end up making each thing solo, so it suppose to sound good as a solo. even though it doesn't work with other instruments. i tried getting a sub in there and it didn't work. i added a sine wav under the bass for the drop, and everything. how can you get a good sub .
maxxboost?
any tips?
every track i make is experimental. this was me experimmenting in trying to improve. i actual have made more tracks but never submit them. this one if elt was better.....
i didn't really like it that much, the sub i knew was a problem. it's difficult, but hell, you guys are a big help.
again thanks everyone.
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15-01-2005 21:48 |
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tetsuo
Guiness factory
  
Registration Date: 26-12-2004
Posts: 678
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Oh yes, threre is an improvment!!!!
Even that though you got probs with structures, i think this trak is more settled and control than yours last ones, and i say that cause i got probs myself with struct so i know the thing....Sounds seems clear to me, it's true that the intro is a big too long, your drum are clear and load, don't like the transition betwen 2.00 and 2.20, but it get back to thing i prefer, like the sound that goes up and down.... the end is a bit rough, butthat just a first draw so......
Good improvement
__ Yesterday' s futur is today!!
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16-01-2005 19:20 |
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Surya
The Robot

Registration Date: 04-11-2002
Posts: 11,238
Helpfulness rating:
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Intro is kinda cool but empty.
Crunch pad coming in: quite ok.
Drums kick in: goes well with the crunchpad, nice interaction. Crunchpad becoming more intense: not sure this is an improvement. No, it isn't.
From here on the track becomes less intresting. Dunno, that crunchpad becomes a bit annoying and the melodies you start playing aren't that good. Even dull at some moments (4.10).
Dunno, get on to the next one, leave thisone for what it is.
1.5/5 for the track
2/5 for the sound
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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26-01-2005 18:47 |
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