don't take away my hi hats!!! |
Halph-Price
Zombie Algorithm
Registration Date: 22-12-2004
Posts: 6,160
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quote: |
Originally posted by -J-
try searching for full break-loops
and cut them yourself, and listen carefully what they consist of
then ... go search your own sounds and create ur own breaks with what u've learned urself about 'em
nothing as cool as finding all those lil secrets yourself ...
sure hats are important, but if i had to (F.E.!) take Surora's words for it, i'd hat a hihat line that goes TRRRRRRRRRRRT over the whole line
ghosts (snares, toms, hats, etc) are as important as major hits (hats, snares, BD's...etc) and so on and so on. The key is just to be very thoughtful and considered about every hit you put there and think about the place it has and the function that particular hit has in relation to one another, and which place that hit takes in the dynamics of the break ...
maybe a bit of an abstract explanation, but i did my best to say as clear as possible what i wanted to say
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thoes ghost snares and toms and such, are much more difficult than any hi hat problem.
constant hat is good for drops, maybe cut them outa bit more sparse in the betweens. really hats do go often, and it's hard to get different tibre from the same sample. the ear precives the high end with much more clarity because there's more freq packed in there. most of the clarity from human speech dervies from high end.
get a bunch of the same hi-hat samples multi-ple times, and get a way of triggering them randomly, suggested 5, because it's harder to notice repeats above that many number of different samples.
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11-01-2006 01:58 |
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Darkside
Old-School Rolla
Registration Date: 02-01-2005
Posts: 620
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what i do is high pass, eq, put fx on, and carefully sculpt 3-6 different hat/tambourine/triangle samples into a type of rhythm loop i can use in the background and sometimes layer over that but not all the time. i first heard something like it in the NI dom&roland samplepack and i knew i had to be able to do that shit. it takes practice and at least a vague knowledge of what sounds are fresh and which aren't,f or the job.
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11-01-2006 03:00 |
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Digital Cause
Player
Registration Date: 06-07-2006
Posts: 447
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what is velocity, obviously it is how hard the hats are "hit" but in reason for example I cant really notice the difference, just that the volume is louder, I never really use the high velocity (red) thing on Redrum because its too loud really for clipping, but should I be using this for kicks for example, and then turning the volume down if it is clipping?
__ www.myspace.com/digitalcause
www.myspace.com/mysterious1000
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18-09-2006 16:06 |
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Glim
Stuck In The Late Nineties
Registration Date: 16-10-2004
Posts: 1,848
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I've alwayz controlled velocity by manually using the volume of each individual hit of the instrument i want to change..
__ My Sounds
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18-09-2006 16:46 |
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quash
Producer
Registration Date: 16-02-2005
Posts: 37
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an effective way of writing hats is to place a solid big sounding hat as you would a techno beat
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then simply fill in the gaps with another hat, maybe one with less punch to create power in the first hat trck
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on the second set of hats turn the pitch up and you get that rhythmic aphrodite style
high end. it helps the adjust the decay so they sound nice and tight.
now get a powerfull hat or even a short snare and place in the same place as the first hat row but only on every other one
^ ^
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if you want your hats to be clear in the mix then use those top high end frequencies, just make sure you leave space for the high end of the snare.
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18-09-2006 17:42 |
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