How can i really get that solid sound of D&B breaks using REASON2.5??? |
MASEVO
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Registration Date: 25-10-2004
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Can anybody give me tips????
__ Masevo
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25-10-2004 03:54 |
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B-complex
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Well this is not question of software but more like processing of sound and mixing.. To have really nice sounding track you must first of all use / make quality sounds, mix them good together. Keep all sound spectrum from 30hz - 20khz well balanced. The most important thing of this all is in my oppinion equalisation, if you have a Bassdrum and subbass for example, you have to set volumes of them properly and equalise them so they are not messing together.
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25-10-2004 09:16 |
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Soi
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Optical & Ed Rush were talking (on the DVD of Out OF The Box) about the importance of starting with CLEAN, NICE & GOOD samples. If you start with rough & dirty samples, there's no way you can make it sound better by compressing or eq'ing.
The other way around is quite simple: if you have some clean & good samples, it's easy to make'm fat: one word: Scream!! Good for basses and drums.
__ a myspace
my tunes
"I'm not under the alkafluence of inkahol that some thinkle peep I am.
It's just the drunker I sit here the longer I get."
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25-10-2004 10:40 |
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B-complex
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quote: |
Originally posted by Soi
Optical & Ed Rush were talking (on the DVD of Out OF The Box) about the importance of starting with CLEAN, NICE & GOOD samples. If you start with rough & dirty samples, there's no way you can make it sound better by compressing or eq'ing.
The other way around is quite simple: if you have some clean & good samples, it's easy to make'm fat: one word: Scream!! Good for basses and drums. |
Not really that easy i think. Sure your sounds must be clean but even if your Drums sounds heavy as hell and you don't mix them properly with other sounds they will sound like shit.
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25-10-2004 10:44 |
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Soi
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Off course: eq'ing is everything. It's the paint on a painting.
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"I'm not under the alkafluence of inkahol that some thinkle peep I am.
It's just the drunker I sit here the longer I get."
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25-10-2004 11:02 |
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Surya
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Registration Date: 04-11-2002
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Yep, get good samples to start with, it really doesn't matter what program you use!
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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25-10-2004 11:34 |
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Emblem-X
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quote: |
Originally posted by B-complex
quote: |
Originally posted by Soi
Optical & Ed Rush were talking (on the DVD of Out OF The Box) about the importance of starting with CLEAN, NICE & GOOD samples. If you start with rough & dirty samples, there's no way you can make it sound better by compressing or eq'ing.
The other way around is quite simple: if you have some clean & good samples, it's easy to make'm fat: one word: Scream!! Good for basses and drums. |
Not really that easy i think. Sure your sounds must be clean but even if your Drums sounds heavy as hell and you don't mix them properly with other sounds they will sound like shit. |
Idd it's about the whole mix, not about your drums seperate.
cheers
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25-10-2004 12:10 |
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B-complex
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sign
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25-10-2004 12:14 |
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Soi
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Hmmmm. You'd rather wanna be careful with heavy compressing. But lamp-driven amplification idd provides that warm sound everyone is after.
__ a myspace
my tunes
"I'm not under the alkafluence of inkahol that some thinkle peep I am.
It's just the drunker I sit here the longer I get."
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25-10-2004 16:19 |
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B-complex
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that "heavy" compression was usualy made via tapes when if sound was too lout it was autamatically compressed on tape, and this saturation sounds quite good and adds warm into tracks, this kind of effect is very hard to simulate on software becouse digital distortion sounds just bad.. heavy compression on tracks is not the best idea imo. good thing is to use limiter in the end. but the golden rule of good sound is not to overeffect it.
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25-10-2004 17:15 |
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Emblem-X
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another tip is to change the note/pitch of your drums, snares etc till they sound coherent.
Mostly first search for the note/pitch on which my kicks and snares sound best together and have most power, then i start equing and add some bloody overdrive (fruity plugin).. after that I often add some compressing to the kicks to glue them together.
To get a hard hitting snare i usually layer 2/3 snares, filtered and equed.
hope this helps a bit
cheers
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25-10-2004 18:30 |
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MASEVO
Newbie
Registration Date: 25-10-2004
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BIG UPS TO B-COMPLEX/ SOI / SURYA AND EMBLEM X
THOSE TIPS HELP A LOT I REALLY AM THANKFULL KINGS
GIVE THANKS BLESS IT...WHAT IS RECOMMENDED FOR A SMALL STUDIO SET UP AS FAR AS SOUND CARDS ARE CONCERNED.I RUN LOGIC 6/MAC G4 I HAVE LATENCY WHEN REWIRE IS ACTIVE.DO INEED MIDI TIME PEICE OR SOUND CARD TO SOLVE LATENCY PROBLEM/???
__ Masevo
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25-10-2004 20:36 |
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Surya
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Well, I just wrote about that in the FAQ, but since it's not online yet, I'll post it here
God, I'm so good
What soundcard do I need?
Well, it's up to you ultimatly, but keep a few things in mind.
- If possible buy a soundcard with ASIO drivers (see What is ASIO). Those cards have a much lower latency (more info in the What is latency section) which will give better performance.
- Some soundcards have a bad frequency response. This will make it hard to get the levels of your track right. So try getting one with a flat frequency response curve. See What is a frequency response curve for more info.
Gererally, soundcards from Creative (the SoundBlaster series) are concidered good for gaming, not producing. Better go for one of the quality cards from M-Audio, RME or Terratec or some other quality brand.
What is ASIO?
ASIO (Audio Streaming Input Output) was introduced by Steinberg to remedy the situation, that Windows had no means to stream audio-data from/to soundcards with the small amount of latency (see What is latency) necessary for professional recording solutions. Since then many professional applications have been built around this interface and are used to record or playback music, or render "virtual" instruments like soft-synths or samplers in realtime on PCs. Only the better souncards come with and ASIO driver.
There are no ASIO drivers for my soundcard. How do I get my latency down?
Well, some soundcards for which no ASIO drivers exist, have a latency (see What is latency) of about 200ms which makes it almost unusable to play live on. Using a lower number of buffers and a lower buffersize will help in getting the latency down, but will almost always result in getting a crackling sound, with a latency still around maybe 50ms, which is still a bit too long to be really playable. There is one solution, and luckely it's free too. It doesn't have garanteed result, but it does work on most systems. It's a free program called ASIO4ALL (http://www.asio4all.com/) with which it is possible to get much lower latencies on non ASIO cards. Mostly between 10ms and 20ms, which is still much more than the 2ms latancy times of genuin ASIO cards but it starts getting really playable and it's much better than the 200ms the cards normally has.
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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25-10-2004 20:39 |
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spudleyq
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Creative makes a Sound Blaster Audigy Platinum ZS 426Niner or something like that.......if you're willing to spend 160 US Dollars!!! it's killer though!!
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Click on the pic above to visit my music profile on Myspace.
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26-10-2004 19:19 |
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Surya
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The SoundBlaster series if very wellknown for it's very unstable verquencey responce curve. I don't know if this Audigy Platinum is any better. But I'd rather get an M-Audio Audiophile for ¤200 than this Audigy for ¤160...
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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26-10-2004 19:32 |
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Surya
The Robot

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I've checked it, and it seems like a good card if you want surround and stuff like that, but for music... hmmm. It's THX certified and all... that doesn't mean crap since even the cheapest homecinema set is THX certified and it sounds like crap. By the way: Skywalker Sound (the guys who made the THX standard) doesn't even use THX certiefied speakers themselves
Hmmm, seems like I went a bit offtopic
So, I'm not a big fan of SoundBlaster cards, that's what I'm trying to say
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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26-10-2004 19:37 |
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illuminati
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Registration Date: 21-01-2004
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in reason i find that if you`re using a loop and it don`t sound good in the begining before you rex it...it never will no matter what you do to tweak it...reason is only as good as the samples you use...i`m sure this goes for any program tho...the factory drummachines in reason also really suck if you can find the dr. rex noise loops demo...it has one really good drum kit...excellent for tramen sounds and few nice snares and kicks...probably one of the best actually kits for reason i`ve seen on the net
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27-10-2004 10:49 |
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wicked_wayz
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mmhh, on the breaks department:
1) take a funk break you like; assembly line, funky nasseau etc.
2) cut it to pieces, fade out the very tiny last piece of each slice, to make sure it ends at a zero crossing, otherwise you have 'clicks' at the end of the sample.
3) make your breakbeat. I even do this at 140 bpm (sequencer bpm), then you can pretend you're like a drummer
, and hear better the influence and velocity of each slice, and what belongs were etc etc. Just speed it up when you're ready, and you got a very complex break, with lots of subleties (without a change in pitch).
4) bus all those parts to 1 single effect bus, the rest is specific to what you want to achieve, and what the original is like
5a) no compression, just saturation (i use this nifty thing (freebe!) )
6a) layer some new snares, kicks, hats
7a) i bus thos hits to another effect chanel, and add all sorts of effect (heavy compression, distortion...whatever fits best), and mix this channel in to fatten up the whole picture. Some peeps use a copy of the original break for this, compress it to fuck, and mix it in till you almost hear the compressor pumping underneith (i don't like that however)
5b) fuck up the original break with lots of effects... not an expert on this, never liked effects that dominated the entire break.
other tips;
*eq, but not too much, the original is probably best, just make room for your sub. Look at the frequency specs, make sure you cover the whole range, specially mid and high, by changing volume of individual bits, saturation settings etc. Some people make em totally flat, but i don't like that (than you just killed the drummer influence i believe
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*layer everything. in the previous, I also layer the funk break with other pieces. Try and create a slight difference between you're first and second main snares e.g. layer the second with a slightly lower pitched snare.
step
save project, open again after 0.5h, and either get mad and start over (90% chance), or be as happy as ever (10% chance)
9) I come back to all of this after adding the sub and all the rest, usually change some saturation settings and eq every effect channel, usually add mid and highs that dissappeared a bit through the other elements.
anyway, this all is not program specific, thougth it might be usefull. don't know reason either
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27-10-2004 12:30 |
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