jeffijoe - Doughnuts [wip] |
jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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Please check out my new track 'Doughnuts [wip]' and post your comments here!
I really need some help with this one.
I know the mixing sucks, EQ sucks, in fact the overall tune sucks. And thats mainly because I cant get anything in between the drums and the bass, that sounds good, and can make it "whole", as in fill the whole sound spectrum.
I would LOVE some help on this.
Still, a very early Work In Progress.
Cheers!
__ --- My Soundcloud ---
Jeffijoe - Distance EP [CrossBase]
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14-06-2011 17:39 |
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BattleDrone
2161... the future.
Registration Date: 30-12-2005
Posts: 6,413
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Too much mids in your bass, turn down anything above 1000Hz.
Use the space above 100Hz to get things done.
This is a preview as it should be... a quest for advice. You're well on your way... keep going mate.
Love the buildup btw. SICK.
Get a bit lower on the reverb because it pollutes the whole spectrum.
Some longer notes will make the sound of the bass tear more which is good.
__ Check my soundcloud (exclusive tracks on there)
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14-06-2011 20:42 |
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recon47
Recon
Registration Date: 05-01-2009
Posts: 169
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All sounds are good but let up on the reverb mate theres far too much bouncing around.
Intro is great man, really dark and atmospheric but when the drop comes it gets ruined by the ammount of reverb.
Kick/Snare could be more forward and more punchy and the hat shizzle is far too wide in my opinion other than that its good.
Drop all faders to zero, make sure kik,snr are prominent, bypass all effects and get the mix right first then add the effects but subtley without drowning the mix in a wash of whatever.
Hope this helps a bit.
Hope to hear the end product,
Cheers!
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14-06-2011 21:26 |
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jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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14-06-2011 21:32 |
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jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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quote: |
Originally posted by recon47
All sounds are good but let up on the reverb mate theres far too much bouncing around.
Intro is great man, really dark and atmospheric but when the drop comes it gets ruined by the ammount of reverb.
Kick/Snare could be more forward and more punchy and the hat shizzle is far too wide in my opinion other than that its good.
Drop all faders to zero, make sure kik,snr are prominent, bypass all effects and get the mix right first then add the effects but subtley without drowning the mix in a wash of whatever.
Hope this helps a bit.
Hope to hear the end product,
Cheers! |
Okay, so boost Kick and Snare - got it!
Could you be more specific about the hats? Indeed something is wrong - I just cant get that neurobreak goin dammit!
__ --- My Soundcloud ---
Jeffijoe - Distance EP [CrossBase]
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14-06-2011 21:34 |
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mattyb
Cool Producer
Registration Date: 20-05-2010
Posts: 136
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they sumed up what you need to i'm just here to throw another voice in the "you're on your way" ring. With their suggestions you'll definately have some dirtyness. keep going.
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15-06-2011 00:53 |
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BattleDrone
2161... the future.
Registration Date: 30-12-2005
Posts: 6,413
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quote: |
Originally posted by jeffijoe
quote: |
Originally posted by BattleDrone
Too much mids in your bass, turn down anything above 1000Hz.
Use the space above 100Hz to get things done.
This is a preview as it should be... a quest for advice. You're well on your way... keep going mate.
Love the buildup btw. SICK.
Get a bit lower on the reverb because it pollutes the whole spectrum.
Some longer notes will make the sound of the bass tear more which is good. |
Cheers man.
Yeah, the reverb was too much
Hmm.. when I lower all the stuff <1000hz, it just doesent sound good anymore.. |
I meant 1000Hz instead of 100Hz.
Let it "roll off" from 1000Hz upward so don't cut it off but let it get less and less as you move upward in frequency...
The EQ-curve should look like / \ and not like | | if you know what I mean.
__ Check my soundcloud (exclusive tracks on there)
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15-06-2011 10:41 |
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jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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quote: |
Originally posted by BattleDrone
quote: |
Originally posted by jeffijoe
quote: |
Originally posted by BattleDrone
Too much mids in your bass, turn down anything above 1000Hz.
Use the space above 100Hz to get things done.
This is a preview as it should be... a quest for advice. You're well on your way... keep going mate.
Love the buildup btw. SICK.
Get a bit lower on the reverb because it pollutes the whole spectrum.
Some longer notes will make the sound of the bass tear more which is good. |
Cheers man.
Yeah, the reverb was too much
Hmm.. when I lower all the stuff <1000hz, it just doesent sound good anymore.. |
I meant 1000Hz instead of 100Hz.
Let it "roll off" from 1000Hz upward so don't cut it off but let it get less and less as you move upward in frequency...
The EQ-curve should look like / \ and not like | | if you know what I mean. |
Yah, my bad - I also meant >1000hz instead of <1000hz
When I lower all the stuff ABOVE 1000hz, it sounds really weird (even when I do the curve right).
__ --- My Soundcloud ---
Jeffijoe - Distance EP [CrossBase]
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15-06-2011 12:39 |
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recon47
Recon
Registration Date: 05-01-2009
Posts: 169
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quote: |
Originally posted by jeffijoe
quote: |
Originally posted by recon47
All sounds are good but let up on the reverb mate theres far too much bouncing around.
Intro is great man, really dark and atmospheric but when the drop comes it gets ruined by the ammount of reverb.
Kick/Snare could be more forward and more punchy and the hat shizzle is far too wide in my opinion other than that its good.
Drop all faders to zero, make sure kik,snr are prominent, bypass all effects and get the mix right first then add the effects but subtley without drowning the mix in a wash of whatever.
Hope this helps a bit.
Hope to hear the end product,
Cheers! |
Okay, so boost Kick and Snare - got it!
Could you be more specific about the hats? Indeed something is wrong - I just cant get that neurobreak goin dammit!
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What i mean about the hats is, they sound too wide to me, almost like you put a stereo spread on them but pushed it too wide.
The problem i find with this is if you spread too far you tend to loose a bit of definition and punch in the center field loosing attack on the sound.
To me (i may be wrong and others may disagree) but they are like a high end wash and not defined hat hits.
I would try and bring them back to the middle, cut the low end and boost a touch at 5k and again at 10k (these are not specific, its whatever sits right in the mix)
On the other hand you may need another hat sample in there..one that cuts better.
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15-06-2011 19:43 |
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analysiss
Producer
Registration Date: 02-10-2009
Posts: 90
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mate i fink ur being abit harsh on urself the tunes ok i like the bline and the structuring, cant realy comment on the mixdown as im on laptop but its soundin ok on here keep it up mate
p.s not sure about the sample
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17-06-2011 15:00 |
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jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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quote: |
Originally posted by analysiss
mate i fink ur being abit harsh on urself the tunes ok i like the bline and the structuring, cant realy comment on the mixdown as im on laptop but its soundin ok on here keep it up mate
p.s not sure about the sample |
Cheers
- Which one? The "And some fuckin diddy doughnuts!"?
__ --- My Soundcloud ---
Jeffijoe - Distance EP [CrossBase]
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17-06-2011 18:47 |
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amptek
Jan Amparo
Registration Date: 04-08-2010
Posts: 148
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Respect man! Don't be so hard on yourself lol. I thought you had a great intro, great build up until it got to the drop (you know the rest).
Again, you know where you are going. Just take time to analyze your sounds to bring out the most out of them but don't over do it!
Big ups man!
amptek
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17-06-2011 20:42 |
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pusha
waveform molester
Registration Date: 07-01-2010
Posts: 757
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has potential
__ buy the ticket take the ride
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19-06-2011 12:19 |
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jeffijoe
xSky
Registration Date: 15-06-2009
Posts: 241
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19-06-2011 14:02 |
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Zaflon
Zaflon
Registration Date: 13-06-2011
Posts: 25
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Yea man What they^ said. I think once you sought out that the beat and the sound you'll be able to cut this into a stonkin track. I'm looking forward to the next version.
also make sure your filtering your reverb (you wanna roll off some low and top off that and make sure you get your reverb length right, sound a little long.
Also, don't worry about "filling the spectrum" at this stage of building the track. Just concentrate on getting every sound to sit right first, you can pad it out later. It's better to leave a bit of headroom when the track is at an early stage of development.
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22-06-2011 18:43 |
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Dub Bananez
Dub Bananez
Registration Date: 06-10-2010
Posts: 394
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Too much reverb as stated before. Also if you make 2 layers for the bass sound it is easier to mix and have space for the drumz. One layer will have a low cutoff and the other high cutoff, no verb on the low layer. To get the reverb right listen on different speakers in different rooms. Different stereos will color the track differently. Another thing you can to solve reverb issues if you don't have studio foam and bass traps is hang a blanket behind you in the studio so the sounds bounce less. Also to go along with that you can use a waist high book shelf behind you and put pillows in it, this will trap some of the bass sounds and allow you to make the bass clearer and heavier.
__ http://www.monkeydub.com/
http://www.indajunglerecording.com
http://soundcloud.com/dub-bananez
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07-08-2011 14:06 |
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