Thanks friends! Appreciate the feedback and input. I have a bad tendency to make things too hectic at times for sure. @doolhoofd: click on my producer name and check out my other drum n bass tracks. Sorry you can't appreciate different genera. Especially a track that doesn't confirm to traditional dubstep standards.
.
This is incredibly loud (compressed) and messy.
I find it hard to hear a structure a times.
During the breakdown things clear up a bit.
Great tension building, but the second drop is pretty messy again. I don't see a crowd dancing to this (my opinion, I don't go out anymore).
__ Check my soundcloud (exclusive tracks on there)
First off I can't stand buzzsaw dubstep. But that aside it's a very well produced track. The intro is great .. real dark and spooky especially with the vocal samples.
You keep the whole thing going with lot's of nc impact and sweep samples.
Ur bassline is indeed very well made.
After every drop things do become a bit unbalanced like battledrone mentioned.
Automating ur EQ/compressors at those points in ur mix could be the answer for that .
This would realy work on the dancefloor tho.
Ya. The more I listen to it the more I can hear how it is too overdriven and almost slightly distorted. I should tone it down a bit but I already put it all out there. Ohh well next track. The feedback is very appreciated in a huge way and the support as well. Thanks again.
-Like the sounds and ideas; sound selection is hot
-Love this type of gritty distorted track
-drumz have good patterns, but are very messy & clumsy
-mixdown is not clear at all, you are going to have to read or mixdowns and start over fresh in that area
You really got carried away with the limiting and made poo of your tune, the best way to limit your tune would be to set your ceiling at 0.1 then slowly take the threshold down until the sounds are heavy, once they start to sound muddy and muffled you got to back off on the threshold! This last part is the most important part of limiting.
Other than the mixdown I like your tune and style.
do you think its bad enough to remix and bounce as a whole? I already released it and its out there but should I pull it back and re do it? I think it might be too late on this tune and I will definitely remix it for further release and for live performances but DAMN IT. I don't think it's that far gone to completely suck. To the laymans ears I think normal ppl can barely hear it.
Originally posted by Dethworm
do you think its bad enough to remix and bounce as a whole? I already released it and its out there but should I pull it back and re do it? I think it might be too late on this tune and I will definitely remix it for further release and for live performances but DAMN IT. I don't think it's that far gone to completely suck. To the laymans ears I think normal ppl can barely hear it.
nah man, keep it. Not all people like things crushed by distortion for sure, but I certainly do. And I'm guessing I'm not alone in that.
ur right most ppl who don't produce will not hear the difference
.
tho anyone who does produce or has something 2 do with music will most probably pick up on this.
ur track is definitely NOT poo.
you just made the limiter error so obvious some ppl can't stop themselfs from trolling on it
.
@ dub bananez : i always thought the ceiling ought to be at 0.3 so you won't get clipping on puny systems.(or is this the audiophile train of thought?)
Thanks guys... I appreciate the response and VERY helpful advice on the limiter. I was running reason through pro tools and using both the reason mastering suite combined with Izotope Ozone 3's mastering limiter and it was probably the combination of the two that pushed it over the "limit". Working on a new track already that I will post as soon as done.
Heavy intro. Really dirty drop. Love the pause before the tune drops. Would maybe layer a really sharp ride on top of the snare to give the snare a nice hiss as well as the snap it already has. Good work man.
I think its kickass, incredibly kick ass actually. Such creative sound design dude and awesome percussion. Just put an eq under the bass distortion and drop the 200hz region and then boost it after distortion, id say