Lately I am finding that my snares are stabbin my ears instead of punching them, is this because the part that is real high volume is too loud and too short? Should I just keep layering more until this stab becomes a punch? Usually I use bunches of fruity limiters to make my snares punchy, and then I layer so it doesnt sound compressed as hell. Should I be doing it differently? To put things into perspective, i'm using ipod earphones.... yea.
Think you answered your own question. I use about 3 different ones and mix them up eq'ing out what I don't like. Just experiment mate. Carefull with compression though, you night be emphasizing the bits you don't want
Well if it sounds too loud & too short, it's cause it's overcompressed, no? If you're using several limiters on that snare, maybe you're trying to achieve something that's only achieveable by using another sample? I think snares in dnb should keep some of their natural sound. Some people add some white noise to their snares too, maybe that will get you closer to where you want to be.
Limiting the fuck out of a snare isn't a good way to get it punchy, you'll only turn it into a bunch of loud noise.
To get a snare punchy but not sounding like white noise all the way you could layer the first bit of a punchy snare on the attack of a normal snare.
You could even use some pitched up kick drum to get the desired effect. Only works with kicks from breaks which are not all boomy and bass (no techno or hardcore kicks).
To give a snare more body (Tschhh-sound
) you can layer white noise underneat it. Make sure to give it an envelope that suits the snare structure so you don't actually hear the white noise on it's own but a combination of noise+snare.
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The smack amount of a heavy snare can be adjusted by using relatively heavy compression (gain reduction of -5 and more), but then playing around with the attack amount. Sort of sculpting a transient where one doesn't necessarily exist.
Originally posted by Ben Kama
The smack amount of a heavy snare can be adjusted by using relatively heavy compression (gain reduction of -5 and more), but then playing around with the attack amount. Sort of sculpting a transient where one doesn't necessarily exist.
i usually layer about 4 drums: 1 low around the 100hz range, 2 mids for the body and a high one for the snap.
Then i send them to a group channel and use multicompressor to emphesis the sound more.
I find it very hard to find the right samples for the snares though