hell yeah bro, this is my kinda track! nice n hard n nasty! sounds really good. bass is not drowning out the drums . heavy hitting kiks n snares. good work! only suggestion: bring up the percussion between kik n snare just a little bit.
I'm curious if this is the final version ? Incredible bassline rules in this track.And evan if it seems that it doesn't have a motiff, this bassline is the motiff.It has a nice drop ,and it builds up nicely.The snare is very quiet though, pitty.amazing sounds and the mastering is getting better.congratulations.
Originally posted by BattleDrone
Bass tutorial would be excellent.
ill think about it, but method is so simple
render good "base" note to reece ( 2 saws, a bit of chorus or phaser [mono]! and a little of distortion)
then play a riff and start equalizing (cut upper mid a little, lower the sub, and few cuts at 1khz and in the 200-400hz range) DONT MAKE BIG HOLES! few db here and there is a key. After each cut, insert distortion unit (Antares tube :devil
then load a filter. i prefer bandpass coz it sound more gritty[Blood Overdrive sound cool to this shit - PreBand knob all way up and automate Color knob], make an automation then cut the lows , distort and eq more (trust me i use about 20 eq units per one render) Few db adds character to your sound. some dark reverb on it and compression then send it to free channel, name it BASS OUT
then make a sube underneath - simple sine wave with a tight envelope that control the pitch(something like a kick sound you know but with less amount)
then
TLs SaturationDriver (great unit - doesnt ruin sine) ,compress and send it to BASS OUT
At BASS OUT i insert PSP VintageWarmer
some eq and compression.
You can also send part of 'Bass out' signal to send channel where is chorus unit and hipass filter before it ( by adding chorus as an insert it could make your bass less scratchy)
pumpin reeces, dirty sounds, i think the drums need some variation and such... i am sure the finished product will be sorted. overall production is wicked. well done.