heyy, well as you see i'm quite a newbie, and I have a question.
in alot of D'n'B tracks, the drums in the beginning sound diffrent
(compressed maybe??)
I want to know how to call this.
E.G.: Compressed (if this is not it, please tell me)
cause I'd like to use this is my tracks.
Exactly, give us an example (youtube link to a tuner or something), so we can hear what you mean.
It's probably hi-passing, but I'll have to hear an example first.
__ Check my soundcloud (exclusive tracks on there)
in the beginning the drums do not have kicks, cause some effect filters them out or something, i guess, a lot of tracks have this.
after a while the drums change
I'd like to know what that is, cause is love it
btw I'm using fl studio 8 (may sound bad cause it has a bad reputation)
__
The One - Age Break
This post has been edited 1 time(s), it was last edited by Age Break: 05-12-2009 01:53.
It isn't a question of filtering, the intro drums are totally different drums.
He probably layers several kicks and snares for the main part and takes some off for the intro. DnB drums are all about layering really, if you don't know what this is all about, do some research on the subject, it is the way forward.
Read this tutorial to get the basic idea behind drums in DnB
__ Check my soundcloud (exclusive tracks on there)
Puzzle and Battle guessed right, the effect used in the example is called a High Pass Filter (HPF for short). It is called a 'filter' because it removes a part of the sound. In this case it removes the low sounds and allows the high to pass (hence the name High Pass Filter).
You can do this effect by making a subgroup of all your drums, and apply the filter to the subgroup.
By the way you picked a very interesting example. Spor used a lot of different tricks in the intro, and you can learn a lot by listening closely to it, and focusing on the individual sounds to figure out how the intro is pieced together.
Some interesting things in the first 20 seconds of Stompbox:
Main elements used:
- lead (distorted synth sound)
- kick
- snare
- hihat loop
Supporting elements:
- 'sawtooth' supporting the lead (sounding like the first note of the lead is sharpened and doubled at the start of every 2 bars)
- some teasers in the low end (explosion panned right at 0:06 - sliding bass note panned left at 0:07)
- siren, slowly dropping in pitch
- swelling synth sound introducing the drop at 0:19
- cymbal
Effects:
- the kick, snare and hihat loop have a HPF on them, of which the frequency cutoff is slowly lowered in throughout the intro. The filtering drops fast at the end of the intro.
- a lot of reverb is put on everything except the percussion. The reverb is often louder than the element itself
- the main lead is heavily processed with lots of filtering and distortion.
Stereo image:
- all main elements are dead in the centre, while the reverb is very wide
After the drop another snare drum (a longer one with gated reverb on it) is layered with the snare used in the intro.
__ If you find spam on the site, please hit the button and select my name. I'll personally kick it to the murky depths of hell where it belongs!
Originally posted by thechronic
- a lot of reverb is put on everything except the percussion. The reverb is often louder than the element itself
Is this what helps give the track a "professional edge"? I try not to use too much reverb and usually my mix feels a little more.. empty or something, doesn't sound quite the same, lacks that "professional" air.
Originally posted by Zugzwang
Is this what helps give the track a "professional edge"? I try not to use too much reverb and usually my mix feels a little more.. empty or something, doesn't sound quite the same, lacks that "professional" air.
Using enough (and not too much) reverb correctly is an important thing in making a tune sound professional.