Halph-Price
Zombie Algorithm
Registration Date: 22-12-2004
Posts: 6,160
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Originally posted by Zugzwang
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Originally posted by Halph-Price
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Originally posted by SiUnit
Reverb choice is an interesting topic! Especially when considering how people perceive space. Early reflections (i.e. first order reflections) are critical in perception of a sounds environment. Most people will use a giant reverb to give a large sense of space, when in reality reverb tail has minimal impact. A great little mix trick I have learned is to use 2 busses, one for early reflections and one for reverb tail. That way you can use the early reflection bus to give the listener a sense of space, and use the reverb tail selectively to stop it muddying the mix!
I use space designer or altiverb for my reverb tails, I'm a big fan of convolution reverbs! Any old crapverb will do for my early reflections. The key is adjusting the room size so that the reflections are resonating at frequencies close to the fundamentals of your main drums so they thicken up the sound. People instinctively go for the lushest sounding reverb, which solo'ed will sound epic but in a mix maybe too smooth or diffuse. Sometimes a rubbish 'digital' reverb will sound dense by itself but might me more audible, and therefore easier to perceive in a complex mix situation (like most dnb).
A bit of a heavy post lol, just dont get me started on compression!
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OH WOW, nicely put. that's quite interesting. I guess I have done the same thing too, except I just put a Reverb on teh track that I want a longer tail on. Your way makes more sense though. fuck.
yea, I was told by experinced mixers, the 2 units of fx they can never have enough different types of (in teh analog world at least) is Compressors, and Reverb units. |
Unfortunately in the analog world, you can't just load up copies of the same VST.
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impulse response.
example, reverb, http://en.wikipedia.org/wiki/Convolution_reverb
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