Please check out my new track 'Xp Mental' and post your comments here!
dont have a name 4 this 1,is a real experimental track 4 me so called it xp mental.have been working on my beats n eq'in in particular over last few weeks an so im after critisiscm/advice on those aspects in particular but also in general.feedback much appreciated.safe
This track has been deleted on the producer's request
ez mate
first of all, drums sounding much better than ur last tune - good work!
i can hear more punch ur defo movin in the right direction, kick is ok, snare could still do with some more beefing up
u've done some nice edits on the beat
bass sound is a bit static, needs more movement and a bit more melody as u have one note with a bit of modulation on it, needs more changeups imo
good to see ur movin in the right direction and have taken on board the comments from ur last tune, thats how i progressed on here and im sure the same will go for you - big ups!
(and thats not to say i still ain't progressing - learn sumthin new each time i post a tune up!
)
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01-11-2008 12:45
DJ ANARKY unregistered
cheers mate.ye the drums are the thing iv been workin on most tbh-must'v watched that chase & status tutorial bout 50 times! neways cheers for the comments mate-very helpful.
THIS SITE IS MINT
o ye btw nuff respect on your last track inside the devils womb-proper-absolutely luvvin the drum edits in that
in fact im guna giv it another listen now
This post has been edited 1 time(s), it was last edited by DJ ANARKY: 01-11-2008 13:06.
It might be a good idea to leave a lot of stuff out of this tune for now.
Just use drums and bass and make sure it all sounds nice and just the way you want it. Keep drums mono, keep sub bass mono (and don't have several sub basses going on at the same time). Keep drums mono, except maybe hihats, rides and some light percussion, but never use extreme panning.
The kick should peak between 80-100Hz, Snare somewhere around 200Hz.
Cut the low end of hats, percussion, rides, shakers,... anything under 500 Hz is obsolete, anything under 1000Hz is not significant in 90% of the cases.
Cut anything below 50Hz on all of your drums and EQ the kick in such a way that anything from the peak on downward is getting more and more cut off (don't make that curve too steep though, it has to "roll off").
Basses should have their subpart going on below 100Hz, 50-60Hz gives a nice phat humming sound. Mid basses should be layered on top and the usually sit above the snare (200-500Hz) in the mix, roll off any low frequencies below 200Hz mid basses don't have to be 100% mono, but wide panning is a nono, don't enhance their stereo filed as you'll take their power away.
If you've done all this you'll hear that all the sounds will play together without things getting messed up, the mix will sound clean. This doesn't mean you can't have dirty sounds going on, they just don't interfere with each other.
All these numbers are not carved in stone, once you get the hang of this you can start to change these parameters to taste and see what it does to the mix.
If your bass collides with your kick or snare you should try to cut the bass on the spot where the kick or snare peaks or use sidechaining (well documented on this site, just look for it).
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01-11-2008 13:25
DJ ANARKY unregistered
cheers mate, thanks for the advice-i used to think it was all about compression but am now realising its not!
I think the drums still need some more work. They're okay. The bass seems a bit boring. But I can hear that you where trying some stuff to it to spice it up.
I find myself saying this alot on here, (and I do this myself also) but i notice theres alot of sample loops that I've heard alot before for the drums. The melodies and bass sound ok though.
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Once it gets going it isn't too bad but the bassline just isn't exciting enough. For large parts of the tune there is a low humming bassline which is repeating the same note over and over. I would definitely think about removing that. It doesn't add anything to the tune. If anything, it ruins the tune, imo.
Beats aren't too bad. The rides are a nice touch.
EQ-wise it needs quite a bit of work. During the intro there is some strange panning going on. It sounds as if it is being played in the next room. Across the mix there is a general lack of clarity, particularly with your bass frequencies. Take Battle's advice on this and you should be able to improve that side of things a lot.
Not a bad effort. Keep pluging away at it.
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jah bets need some more rolling factor, i think the kick is to tight, the snare must be tighter that the kick
the snare gives the tempo.
but ideas are all nice
just the mixdown lacks
just sidechain the bass too your kick
xxx