I have a question about the pads or white noise effect, commonly used just prior to a drop.... it helps add to the build and gets the dancefloor ready, however, I can seem to perfect it, at first I thought it was just some pad with a glide effect and some serious attack time, however, it didn't work, even with eqing - then I tried white noise, couldn't get it to bed right, I even tried basic saw/square waves and it still doesn't seem to work... just wondering what you guys think are some good techniques to create this classic effect.
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"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
no, I understand that... I've been working alot with basslines and double kicks or multiple snare hits before the drop... what I'm talking about is a specific noise, that's commonly found, like a high pitch ringing or a pad, it sounds like a glide effect or a heavy attack time, I'm not sure... do you know what I mean?
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"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
26-08-2008 02:57
Pytchlocka
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Registration Date: 25-07-2008
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Yah dude jst pretty much use anything that sounds nice. Any tasty wave you can glide up will work wonders. Try to layer 'em possibly also.
I think I know what you're talking about. I've simulated that noise by taking white noise then slowly bringing the cutoff frequency up, if you know what I mean.
Play the white noise at a very low note and pitch it up to get a nice swoosh effect.
Also play with the volume. I sometimes use an open hihat or a cymbal for this effect.
You could use a synth and pitch it up let the kicks go nuts, or both.
A good thing to do is to end the climax with a vocal solo before the drop or let the bassline kick in half a bar too early (also solo).
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Originally posted by CheesyPOOF5
I think I know what you're talking about. I've simulated that noise by taking white noise then slowly bringing the cutoff frequency up, if you know what I mean.
nice, I hear what you're saying, any specific vst's with white noise you prefer?
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"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
Originally posted by selig
Instead of just pitching up white noise you could try putting it through a bandpass filter and automating it to make it swoosh.
thanks... I'll try it out, for some reasons I'm having trouble automating the pitch of the white noise... whatever, I'll keep playing with it... but I like the idea with bandpass filter... I also use a reversed cymbal with a long duration and a mean attack, works some what, but not exactly what I was looking for...
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"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
Originally posted by RePuL
as you can see im a newbie so please dont laugh, you could try creating a note sample, have it fade out slightly and reverse it?
that's not a bad idea, I just don't think it creates the right energy I'm looking for... when I've tried that it comes out sounding to flat or 1 dimensional... maybe if I used more layers... either way, thanks for the imput.
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"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
I agree... sometimes just a snare, or a sample from a dvd or some shit... it's all well and good, I'm just working on a tune wear that effect is desired...
__ www.myspace.com/jrabbit
"Clownstep is a derisory term, used by certain listeners to describe a certain style in a negative way, it's not a subgenre as such, but most producers would feel insulted by the labelling of their music as "clownstep"."
try using a basic white noise through a lowpass filter with the resonance quite high and automate the cut. Correct me if i'm wrong but i dont think it's possible to alter the pitch of white noise since by definition it isnt a note anyway... well I dunno i kinda confused myself there
yeah really what everyone has said here - you want to combine several ideas and use several techniques in ur build up to make it unique and interesting. so a few i use (never used white noise in a build up - may try it out sometime!) - layer 3 or 4 different pads all pitching up simultaneously, each with a different texture to create a nice phat overall rise effect, filter to taste to increase the woosh, automate the lfo rate / amount if u want that "wah wah" effect to get faster and faster the closer u get to the drop, vocals on their own, like cynik said silence works a treat as you have "nothing" and then "everything", the contrast really makes the drop pronounced i use that a lot, in one tune i even took the beat out of the 1st 2 bars after where the drop is supposed to be, just have the bass playing (and filter the break in for those 2 bars) and then the whole thing drops on the 3rd bar - keep the crowd guessing and build that extra bit of tension for that additional split second. build ups are wicked as theres so many ways of doing them
try letting the sound go on after the drop for a little bit and automate the volume to fade out quickly right as the drop happens.
quote:
Correct me if i'm wrong but i dont think it's possible to alter the pitch of white noise since by definition it isnt a note anyway
You're right .. mostly. A note has a fundamental frequency. White noise by definition is on all frequencies at nearly equal volume.
A white noise wave form has random amplitude and wavelength values. Picture a triangle wave with each peak being at a different level and the space between peaks being random. That's a pretty simple explanation, but when it comes to audio that's typically what is meant by white noise. Although, in graphics or other fields, white noise can mean something different but I wont get into that.