Please check out my new track 'Dodders - Carve Him Up' and post your comments here!
Heres my latest track, called carve him up, using FLstudio, 3osc, auger II and various other vst's. its not quite 100% finished yet, theres a few things i need to sort out so any comments will be very helpfull. cheers
snare seems to be a bit too loud. Not feeling those kinds of dnb, so all I can say is...not bad, but its not there for me. Also i would say that the wobble bass is a bit off. Not synchronized well with the break imo. Sounds a bit empty...add some life into it. More fx would be nice.
Like the intro right away. got a real good sound. very warm. love when the hats come in. maybe bring the volume up a a bit. snare is way to loud in the mix. wanna hear more bass out of it. song needs more parts gets boring after a while
turn down that snare!
agreeing with the other comments, the snare is too loud, the bass needs to be louder - or at least more noticeable - not enuff impact. also im not a big fan of those hihats either, they sound a bit basic - maybe a hipassed sample would be better here.
as for the tune itself tho, liking it. like this kind of dnb, makes me wanna gurn all over the dancefloor, sort the tune out engineering wise n send me a copy!
peace
__ www.myspace.com/shinyuribeats
revel in the crapness of the website and then hit the add button... go on, do it, u know u wanna
ez geez, nice beat in the intro, think that kick needs to be pumped up a bit more tho
hehey! wobble drop -tho no energy dude! need to really pump the sub and even the mid freq bass up - needs a lot more impact.
the beat rolls well, but it sounds a bit empty, need more layers - listen to Cutlure Boys last tune if u need ideas on the beat (think its on page 2 on the listen page at the mo)
yeah some pads and more variety of fx would help on creating more vibe
not a bad tune, very wobbly and cheesy, build-up is decent, drop lacks energy tho, try intoducing another drum layer to get things rolling a bit more, nice little drop-outs in the drums, like that effect, kinda stops the groove for a split-second, bass is very simplistic and has no-where near enough sub, split the bass into 2/3 bands then you can automate and boost, distort the mid-range while preserving the sub, lack of sub means this track has no warmth and the drops lacks so much bite because of it.
defo needs more layers and susbtance (fx, percussion, sub) to beef everything out more.
Not bad, but great either, imo. I like the idea behind the wobbles but the whole thing is lacking drive. The beats sound very dry and flat to me. I'd think about layering them with some other breaks. And like the others have said, the snare seems too dominant.
The bassline melodies are pretty good. But they deffo need a fuller, bigger sound. They sound quite lonely on their own, I'd think about adding some more melodic elements to beef up the overall sound.
__ MySpace | Soundcloud | Drumnbass.be | Facebook "It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring." Carl Sagan