groove theory |
rorschach
Cool Steppa
Registration Date: 24-08-2003
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does someone know where to get info/theory about what makes a groove?
I mean some explanation about note position and velocity to create a specific feeling for the beat/melody...
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07-02-2004 13:40 |
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Surya
The Robot

Registration Date: 04-11-2002
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Hmmm, not sure what you mean mate
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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08-02-2004 08:43 |
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Qbit
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Registration Date: 14-11-2003
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quote: |
Originally posted by rorschach
does someone know where to get info/theory about what makes a groove?
I mean some explanation about note position and velocity to create a specific feeling for the beat/melody... |
hmm, never looked something like that up actually. Just go with the flow... feel it. You know when it sounds right!
__
Drop On Request
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08-02-2004 14:13 |
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rorschach
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Registration Date: 24-08-2003
Posts: 110
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@Surya: you know when you have eg a triplet, if you just program it quantized on 1/8, it sounds just 'tak tak tak' (insert whatever sound you like here
like BANG BANG BANG for a phat kickdrum)
However if you start moving around the notes (like the 2nd one closer to the 1st one) and play with velocities, it can sound eg like 'ta-ta-tak'... That's what called a groove (i think).
Hope you see what i mean, it's kinda difficult to explain...
quote: |
Originally posted by Qbit
hmm, never looked something like that up actually. Just go with the flow... feel it. You know when it sounds right! |
that's true, I know when it sounds right, but I'm having a hard time getting there
It would be nice to have some explanation...
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09-02-2004 10:55 |
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Surya
The Robot

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I c...
Don't know any theory about it, I just go with the flow...
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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09-02-2004 12:27 |
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Qbit
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09-02-2004 15:54 |
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rorschach
Cool Steppa
Registration Date: 24-08-2003
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no prob, I'll learn my own theories if I play with it long enough
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09-02-2004 16:01 |
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Surya
The Robot

Registration Date: 04-11-2002
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If you come up with any theories, feel free to post them here
__ "In dnb you should make people jump not swim"
- Pieter Frenssen 2004

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09-02-2004 16:31 |
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thechronic
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Registration Date: 01-11-2002
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If you got a 'swing' or 'groove quantize' function in your sequencer, experiment with that! Can add a lot of funkiness to your breaks
__ If you find spam on the site, please hit the button and select my name. I'll personally kick it to the murky depths of hell where it belongs!
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10-02-2004 04:35 |
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CH3M!K
Cool Producer


Registration Date: 19-01-2003
Posts: 127
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you can also chop up any hand drummed break, save the midi file (in recycle), and place single hits accordign to that pattern. Never tried it though, just a suggestion
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10-02-2004 23:34 |
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Aztek
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Registration Date: 25-01-2004
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As the others said, youll know when it sounds right.
If were talking about kicks, use 2 different kicks that sound close to each other and play with the velocities like you were sayin. Or what I like to do is use two of the same kicks and turn up the decay, or maybe a little attack and a little decay.
Another way to get the sound your talking about is to use the echo delay and change the time parameter to something suitable. assuming you use fruity loops.
hope that helps...
__ 8-T
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18-02-2004 03:10 |
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