Hi, very nice wobbly sounds
But the whole he tune doesn't give "pumping" feeling. I think its because of frequent breaks, which ruin dynamic (especially in jump/clownstep). Also the bass sometimes doesn't seem to be synchronized to beat, that also kills dynamics. Imho you should think about structure.
ok you need to get your arrangement more varied it sounds the same all the way through in need of sortin different versions of your lead so it flows in and out rather than just sitting there goin whaaah.some filtering and effects should help.
also the intro needs work as it just goes hats, beats,vocal then drop. some pads and strings would give it more life and build up anticipation of whats to come when it does drop.some good ideas in there but the wobble needs to have some more movement in it so you dont get bored.
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Drums sound quite flat, there's no groove in them, layer a break onto them. Wobbles are not synced to the beats (imagine dancing to this, won't work). Needs more variation, it's way to repetitive.
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ez mate. yeah drum sounds a bit too bare in the beginning, snare could do with an extra layer and fill those hihats with more drum edits to accentuate the rhythm of the beat!
cool bass, but again needs layering, it sounds a bit simple at the moment, chuck a sub underneath it and add more synths on top of that one
kinda sounds like uv got the very bare basics in this so far, so its good in that all u gta do now is keep adding, layering and building on this (think of it as tho the skeleton is there, now it needs some flesh! lol)
keep at it mate, good initial ideas, just need to be developed into a fuller sound
Nice for a first effort, it seems a bit random tho. Not really sure the direction you were trying to take in this tune. The build up is too calm, there's no tension building in it and the drop is a kind of non event with the bassline just rudely jumping in.. Try and establish an atmosphere and gradually build it it so the drop is powerful The samples in the intro could be cleaned up a tad.. I can hear the white noise and grain from the original recording, cutting in and out, these could probably be taken out with EQ-ing it.. whack a hi pass on it and it should be fine. The drum breaks need to change up a bit and the EQ-ing sorted out. Lo-cut all the drum parts to about 50 -60hZ to stop them interfering in the sub section.. boost the high end on hats to make them sparkly and boost the highs a little on any cymbal breaks to make them sheen. Snare needs to punch through and the bass drum is mixed painfully loud to a point where it doesn't gel with the break. Make sure the samples you use are of the highest quality aswell.. Mix down and compress the whole break and layer some hi-freq breaks like sparkly hats and rides. It's very, very dancey as in it sounds like fast trance. Try and filter the pads so they dont have so much low end, its all a bit muddy down in the mid and mid low ranges. It reminded me a bit of Blames tunes, have that really dancy huge pad sounds which I like a lot, this tune could, with an amount of work be pretty cool sounding! I hope this is consuctive critiscism, Good effort for a first tune mate!
Originally posted by MR. VICIOUS
Nice for a first effort, it seems a bit random tho. Not really sure the direction you were trying to take in this tune. The build up is too calm, there's no tension building in it and the drop is a kind of non event with the bassline just rudely jumping in.. Try and establish an atmosphere and gradually build it it so the drop is powerful The samples in the intro could be cleaned up a tad.. I can hear the white noise and grain from the original recording, cutting in and out, these could probably be taken out with EQ-ing it.. whack a hi pass on it and it should be fine. The drum breaks need to change up a bit and the EQ-ing sorted out. Lo-cut all the drum parts to about 50 -60hZ to stop them interfering in the sub section.. boost the high end on hats to make them sparkly and boost the highs a little on any cymbal breaks to make them sheen. Snare needs to punch through and the bass drum is mixed painfully loud to a point where it doesn't gel with the break. Make sure the samples you use are of the highest quality aswell.. Mix down and compress the whole break and layer some hi-freq breaks like sparkly hats and rides. It's very, very dancey as in it sounds like fast trance. Try and filter the pads so they dont have so much low end, its all a bit muddy down in the mid and mid low ranges. It reminded me a bit of Blames tunes, have that really dancy huge pad sounds which I like a lot, this tune could, with an amount of work be pretty cool sounding! I hope this is consuctive critiscism, Good effort for a first tune mate!
I think the aim of the game is to write your own reviews.. not use my review from another track. Defeats the purpose and doesn't give the producer any insight into how they can improve their tune.
That is essentially the bare bones of a decent tune. With a bit of beefing up it could be a good tune. You have Drums. Bassline. Sample. Structure. Now, get a pad sound in there, build up the layers of sound so that there is more going on in there. The drums are your basic kick snare hat combo. Try playing around with a few different patterns, alternate some hat patterns, in fact, throw in three more hats and do a different pattern on each of them I bet it would make a world of difference. Then chuck in a few ghosts and shuffles to make that roll. Finish it up and get it back on here so we can hear it mate!
I feel where you coming from with this tune. I like the bass line, and i would def try and make that a bit darker,like one of those water basslines. The break sounds ok...I would slip a little amen break in then and again to spice it up.... peace