nice buildup but I would wait with introducing the bell dream thingy, the chords are sufficient imo
vocal sample is nice
structure:
first part lacks bass, only the kick and the house stab provide a bit of bass. You do some kind of cool gliding bass effect in the background that follows the dream sequence around 2:00, maybe work on that as bass for the first part? WOuld be very cool imo
definitely put in a bass right on the first drop at 0:56, would make the drop much more effective
Bass:
Bass in second part is hollow, too much around 300-400Hz or 600-800Hz roughly. this is an EQ thing
This hollow aspect makes it overpowering, even though it still lacks a bit in 'real' bass 80-120Hz
melodies:
not too fond of the 'house stab' as I described on the chat, probably a personal thing but the rhythm of it is too cliche for my taste, doesn't fit the track and is very repetitive. fyi what i call the house stab is the pizzicato style low mid staccato sound that plays alongside the dream sequence at the 2:08 mark
rest of the melodies are nice, i like both dream sequences a lot
drums:
get some bottom in the snare maybe, the kick punches through real nice, but the snare seems to lay on top of the drums instead of being a solid part of it. try putting the snare on the same par as the kick, so they give the impression to be equally loud and equally important in the mix <-- EQ thing!!
try if reducing the reverb on the drums makes a difference? there is a lot of reverb in general on the mix
Damn a whole list of remarks
Apart from the house stab I quite like it though
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drums sound a bit dull, need more clearness. the whole sound is a bit thin imo. add more depth to it. the intro needs more variation, gets repetitive pretty fast. missing smooth pads to bring in more dynamic. intro gets real boring in the end. bass is great, needs more low end maybe and another subtile layer? feeling this one but mix and arrangement need work
Sick start mate, right up my street this kind of stuff. Like the pads and stuff.
Drums need quite a Lot of Eqing. Need to turn up the volume quite a lot. Round 5000-8000Hz to bring out the snares and also in need the mid section to be EQd quite a lot as well.
Structure is pretty cool as well.
Not feeling too much sub in this one, def turn up quite a bit.
This song definately crying out for some big filter sweeps
I really like the start, work on the drums and you got a quality track.
Nicely produced (not a producer myself, but listening to dnb for a while now
)
Personnaly i think there could ne added some sounds. It's a little bit too "chill" for me.
Nice build up though.
Nice work.
-waldizzle-
not bad.
the break sounds too disjointed instead of one smooth entity.
i think the kick n snare are to blame. need to try different samples.
nice atmosphere tho.
intro sounds wicked and dreamfull
introdrums sounds empty and hollow , did you placed a filter on them ?
digging the highat action suddenly
oh its dropped allready
, so the introdrums were the drop , you need to make that a bit more clear for the listener imo.
drums need massive sub on them and they need to be cranked up (blood overdrive in FL)
to eq your drums , eq each seperate sound of it , use the EQUO to guide you and the compressor to keep it below the red in the dB meter.
kick sounds FL sounding (digital) and the other drums sounds a bit too .
the overall of the tracdk is realy realy wicked , the dreamy thing worked out well.
just focus on the drums.
make loads of drum loops and save them as wav orso , practise makes improvement.
keep up the battle
Thanks for your feedback Greyone, you are right about me being a bitchass mofo
Seriously, EQing and picking drums is really hard imo. I can't seem to find the right kicks/snares very easily. I used Equo a lot, but in the wrong way
resulting in crappy EQed drums
I need to learn a lot!
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Cheers Battledrone, intro's all good, but forshure stay away from those kick build up's imo, when it's get's rollin round the 2:05, forshure diggin it. is a great track, dig you ideas a whole lot, the mix need's work, bit flat soundin, anyway just me thoughts, keep mashin them beat's, cheers Battledrone.
like the track flow ,dreamy thingys are wicked,it match with rest really nicely.This brake is very very nice (i mean this after the drop) synths around 2:25 needs volume up,i cant really say about sound quality cos im listen in work ,but overall very good,love the flow.
Good atmo beginning sounds. Nice intro, me likes it. I like the rhythm slowly building up, though it sounds a little dry. The drums are not well EQed, and sound unclear. The snare has no real power, only snap, try to fix that.
You have some nice combination of drums there, but the EQ and the mastering sounds awful!
The theme is nice, you have some very nice sounds going on. If only you could fix the track's drumz, you'll be on the right way.
Good track to get the mix flowing.
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What's up Battledrone - thanks for keeping this site rolling - alongside Chronic. Intro is pretty standard - but gives me wicked old school vibe. That's what so many big massive anthems from back in the day would build up with - I'd stick with that. The bass drum roll up to the drop is either a bit too loud - or the kick after the drop is a bit too soft - because when the beat comes in - it's a bit anti-climactic. The drums that are HP filtered in the intro seem like they still have the filter on them after the drop. It makes for a nice funky cracking sound over the drop that blends doesn't interfere with the programmed beat underneath, but I think its eq and levels need to be adjusted a bit to get it sitting right in the mix. Love the main synth hits that follow the bass drum after the drop. Would like to hear the finished mix - cause this rolls along quite nicely.
nice intro sounds......
vocal doesnt quite fit imo.
the kick in the drum roll seams too loud.
not sure if its dropped yet? needs more sub
oh now its dropped
like the old skool bass line. but it jumps out too much on that high note. plus there still isnt any real sub.
this is a really nice tune. just needs more sub and a few touched on the mixdown.
eq is only a small aspect, compression is a bigger factor in music then is apprant. you can't hear compressiona ndt aht's wher ethe art lies, the subtleness of it. the snare and kick could be compressed a lot more, with a slow attack to give nice punch.
the hi-hat stuff with the drums is nice though. and the bassline is cool. simple enough.
the strings could be louder to be at the level as the bass and synth lead. and drums.
the drums and strings go well together, but the snare should be one of the louder things, even more so then the kick usually. but since the kick is a big bass element here.
OH NO DROP TIME!!! that bassline in the drop at 4 minutes, could eq'd to have more 5k or such in it to help give it more presence. that's a major eq' tip.
you could also add more drum rolls in the track. since you don't change teh drum loops you might as well play with it on the 4's.
other than that it's not a bad track. video gamish..
other than that it's not a bad track a bit more work and some mastering, i.e. a nice quality limiter/maximizer or even just an 'exciter' like tape saturation would help.
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