Please check out my new track 'Rogue Ai - 4-bit Terror' and post your comments here!
Created using: Hardware: PAiA Fatman with A-145 lfo with filter, Microkorg, Alpha Juno, Rat 2 and a Gameboy. I used the Gameboy Camera DJ mini-game sequencer. I need to get a midi Gamboy somehow.
Software: Reason 5/Record 1.5, mastered using T-Racks 3.
I made some edits.
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Rogue AI-Death Star
This post has been edited 2 time(s), it was last edited by Travis_Huckins: 10-10-2011 08:01.
Drums smack hard but sound a little muffled like there missing a bit of tops to them?
Like the gameboy thing i think Spor pulled it off in one of his earlier tunes, this reminds me off Spor's stuff.
Stucture is good, mix is really good apart from what ive mentioned about the drums, could just be me tho mate.
Could you give me some pointers on how to get your KIK and SNR to smack like this? my snares always get smashed to pieces and loose attack when i come to the Mastering.
If not its cool.
What up man? Alright this track has some great elememts but the whole 8bit nintendo thing I'm not a fan of, the execution was spot on but I felt like this track could have been way better using something else. This is hard for me to say cause the rest of the track is pretty bangin, for real though....bangin! Drums, bass, snare is tight, mixdown is right. I grew up with the o.g. game systems so maybe that's why the appeal is lost on me but there is no denying the talent on this track, good job man!
Nice hard hitting snare. The kick isn't as attacking though, maybe process that to try and boost the attack somehow. Like the sounds you have used. Bass is pretty cool. Good effort man.
Very interesting, some nasty clicking going on, the snare needs to be more present for this style imo, mixdown needs work BUT the tune itself is pretty phat man bigups. Deffo good a good strong techy vibe.
EDIT: Ignore my clicking comment, darn soundcard.
This post has been edited 1 time(s), it was last edited by SKINLEY: 09-10-2011 22:26.